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gschup
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ggrs
GGRS is a reimagination of GGPO, enabling P2P rollback networking in Rust. Rollback to the future!
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Added a generic <T> parameter to GameState
#28
entropylost
closed
2 years ago
4
Allow variably sized encoded inputs
#27
shelbyd
closed
2 years ago
2
Remove MAX_PLAYERS
#26
shelbyd
closed
2 years ago
2
Ability to simulate poor network conditions
#25
shelbyd
closed
2 years ago
4
Provide information about the confirmation state of a frame advance
#24
shelbyd
closed
2 years ago
3
Reconnect disconnected player
#23
shelbyd
opened
2 years ago
9
refactor!: Rename start_*_session functions to Session::new() methods
#22
johanhelsing
closed
2 years ago
1
feat: Allow 3rd party socket implementations
#21
johanhelsing
closed
3 years ago
3
refactor: Turn NonBlockingSocket into trait to allow alternate socket types
#20
johanhelsing
closed
3 years ago
9
fix: Fix panic due to std::time::Instant::now() on wasm
#18
johanhelsing
closed
3 years ago
3
Create CODE_OF_CONDUCT.md
#17
gschup
closed
3 years ago
0
let users set FPS of their application
#16
gschup
closed
3 years ago
0
spectator disconnects players on the wrong frame for more than two players
#15
gschup
closed
3 years ago
0
Create CODE_OF_CONDUCT.md
#14
gschup
closed
3 years ago
0
more tests should be written
#13
gschup
closed
2 years ago
0
rare desyncing issue
#12
gschup
closed
3 years ago
0
Out-Of-Order packets cause subtract with overflow
#11
ValorZard
closed
3 years ago
5
WebRTC Support
#10
ValorZard
closed
2 years ago
8
should different sessions have a unified API?
#9
gschup
closed
2 years ago
1
input only possible for one player in SyncTestSession
#8
gschup
closed
3 years ago
0
test more than two players
#7
gschup
closed
3 years ago
0
spectator catch-up when too far behind
#6
gschup
closed
3 years ago
1
test box_game between two different pcs in different networks
#5
gschup
closed
2 years ago
0
UDP sockets not working with IPv6
#4
gschup
closed
2 years ago
4
Rollback when remote player disconnects
#3
gschup
closed
3 years ago
0
unnecessary dropping of Input packets
#2
gschup
closed
2 years ago
0
decoding/encoding inputs leads to diverging gamestates
#1
gschup
closed
3 years ago
2
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