gsw18g / Katabasis

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Katabasis!

Created by Alejandro Santiago, Gavin Williams, Kaitlin Tran, Lloyd Smith, and Matthew Kaplan

Story

Katabasis is an epic retelling of the tragic love story of Orpheus and Eurydice, where Orpheus travels the underworld in order to bring his wife back to the land of the living.

Characters

Name Image Sprite Description
Orpheus A young and optimistic musician who sings and plays the lyre beautifully. His music has the power to change people's hearts. Married to Eurydice.
Eurydice A beautiful wood nymph who fell in love with Orpheus after hearing him perform his music. She died from the bite of a venemous snake that was placed in her chambers by a man who was in love with her and jealous of Orpheus.
Hades The God of Death and King of the Underworld. Hellbent on ensuring that Orpheus does not make it to his palace, where he is holding Eurydice. Hates those cough Orpheus cough who try to cheat Death.
Charon The boatman who takes souls across the river Styx and into the land of the dead. He guides Orpheus through the underworld in exchange for obols, the coin of the dead.
Cerberus image A fierce dog that guards the entrance to the underworld. He becomes playful Read: Vulnerable when he hears Orpheus' lyre.

The Underworld

Stage One

Takes place in the overworld in a graveyard filled with monsters. The plot point for this stage would be Orpheus denying the fact that Eurydice died.

Stage Two

River with ghostlike skulls floating about. It would open on Charon's boat, after he realizes you have no obols, he kicks you off, you then have to find the underworld entrance, and once you find it, Cerberus blocks the way and triggers the Cerberus Boss Battle / Chase.

Stage Three: Hades' Palace

In this stage, there would be a boss battle with Hades. At the end of it, Hades caves in and lets him return to Earth with Eurydice on the condition that he escapes the underworld in 10 minutes and doesn't turn around to ensure that Eyurdice is following him.

Horror Elements

Gameplay Features

Mechanics

Movement

Weapons

Enemies

Bosses

Concept art of Cerberus Boss Battle in Styx

  • Cerberus
  • Hades

Development

Inspirations

We want the game to be a action platformer, I'd like to think of it as Limbo meets Hades

Limbo

Hades

Animation & Sprites

Kaitlin can animated most concept art and sprites, but some character models and sprites are from the Unity Assets store.

Music & SFX

Ale may potentially compose some original pieces for the game, however, we should try and find copyright free music online as a backup plan just in case.

Sound effects will be pulled from Unity's catalog

Stretch Goals