:Author: Greg Taylor :License: BSD
This project contains a minimalistic EVE Online Market data uploader. It is console-based, and aims to be the most cross-platform uploader.
EMDU currently runs well, is reasonably configurable via command line args, and is efficient enough.
Source code is available on the GitHub project
_.
.. _GitHub project: https://github.com/gtaylor/EVE-Market-Data-Uploader
For the sake of simplicity, these instructions install to system Python. For those that car enough, use virtualenv. For everyone else who doesn't know what that means, use these:
pip
already in many cases, but if you don't: sudo easy_install pip
sudo pip install git+http://github.com/ntt/reverence.git
latest source snapshot
_ from GitHub.cd
to the extracted source.sudo python setup.py install
sudo pip install watchdog
emdu_console
.. _reverence: https://github.com/ntt/reverence .. _watchdog: http://pypi.python.org/pypi/watchdog/ .. _latest source snapshot: https://github.com/gtaylor/EVE-Market-Data-Uploader/tarball/master
We'll eventually package this up more nicely, apologies for the hassle.
latest zipped source snapshot
_ from GitHub.python setup.py install
easy_install watchdog
python <python install path>\scripts\emdu_console
emdu_console
... _latest zipped source snapshot: https://github.com/gtaylor/EVE-Market-Data-Uploader/zipball/master
If EMDU's auto EVE installation detection doesn't work, you can append
additional EVE install dirs to search for cache directories. You can add
multiple EVE dirs by using the --add-eve
flag multiple times::
emdu_console --add-eve "/home/gtaylor/.wine/drive_c/users/gtaylor/Local Settings/Application Data/CCP/EVE/"
By default, EMDU does not delete cache files after reading them. We don't want
to get in the way of any other tools that you may be using. If you would like
EMDU to delete cache files after reading them, use the --enable-deletion
flag::
emdu_console --enable-deletion
To see EMDU's other configurable options, look at --help
::
emdu_console --help
This project, and all contributed code, are licensed under the BSD License. A copy of the BSD License may be found in the repository.