Closed lucastakejame closed 3 years ago
Are you using the latest version of the plugin? The plugin used to have this problem, but it has already been fixed.
If not, are you using the same node or which node are you using? I've tested in different ways, both on Windows and Android and everything works as it should
I'm using the plugin for ue4.25, Downloaded from release page on 13/01/2021 (previously I got from MarketPlace and couldn't get it to work at all). I'm using an audio component, in which I set sound with the imported .wav and play with these nodes:
Just to be sure, I'll try to download again the zip for 4.25
EDIT: Forgot to mention, the audio files I'm using are ambisonics, but I just tested with a mono audio and got the same result...
I downloaded the RuntimeAudioImporter4250.zip from release and it worked!
It worked for normal sound, but for Ambisonics (4 channels) sound It doesn't . I uploaded 2 ambisonics sounds in here if you wan't to test: https://we.tl/t-Mh5SMYfv2A I also added 1 line in RuntimeAudioImporterLibrary.cpp
USoundWave* ReadyUSoundWave = GetSoundWaveObject(this, (const uint8*)WaveData, WaveDataSize, Status); // A ready USoundWave static object
ReadyUSoundWave->bIsAmbisonics = 1; // added this line to make sure all imported audios are flagged as ambisonics
with this setup, the problem is only with the start time, if different from 0. it won't play.
Thanks for the message, I'll take a look and deal with this shortly.
I have an assumption that I missed something: some platforms do not use WAV, but OGG Vorbis format, which is why decompression does not take place in full. I will fix this as soon as I can.
Thank you very much!
I will update the plugin soon, more information can be found in this chat - https://t.me/unrealblog
Fixed.
Hi there, I still have this problem. Playing with start time of 0 works like a charm. I am using UE 4.27 on windows. When I installed the plugin from the marketplace it crashed when using a starttime other than 0. I then found this thread and downloaded the latest 4.27 zip. Now it doesn't crash anymore, but it doesn't play anything either. It doesn't matter if I try to import an mp3 or a wav file.
Btw, altough I downloaded 4.27 zip it says it was built with 4.26
@michaelWuensch Hi. This bug is relevant on UE versions less than 5. I will investigate if it is possible to fix this and let you know. In the meantime, for now, you can start playing your soundwave from zero seconds and instantly rewind (RewindPlaybackTime function) to the desired time.
After the sound wave is imported and setted on the audio component, if I execute a Play node with StartTime different from 0. , it will play no sound.