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Runtime Audio Importer
Importing audio of various formats at runtime
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## Features
- Fast transcoding speed
- Supported for major audio formats: MP3, WAV, FLAC, OGG Vorbis and BINK
- Supported for RAW formats: int8, uint8, int16, uint16, int32, uint32, float32
- Same behavior as regular sound wave, including SoundCue, MetaSounds (starting from 5.3), etc
- Automatic detection of audio format
- Audio streaming functionality
- Audio capturing from input devices (eg microphone)
- Voice Activity Detection (VAD)
- Exporting a sound wave to a separate file
- Pre-imported sound assets
- No static libraries or external dependencies
- Cross-platform compatibility (Windows, Mac, Linux, Android, iOS, etc)
## Additional information
MP3, WAV, and FLAC audio transcoding operations are powered by [dr_libs](https://github.com/mackron/dr_libs) and [minimp3](https://github.com/lieff/minimp3).
VAD (Voice Activity Detection) is powered by [libfvad](https://github.com/dpirch/libfvad).
## Legal info
Unreal® is a trademark or registered trademark of Epic Games, Inc. in the United States of America and elsewhere.
Unreal® Engine, Copyright 1998 – 2024, Epic Games, Inc. All rights reserved.