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hi thanks for your perefect work
its possible to use this on bink 1 games?
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Publish a Swagger API document for developers and also make it possible to get API keys and track people's usage.
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Hello.
I wanted to extract the sounds from the Game "Evil Nun The broken Mask", however, due to the Audio Files are an "UE Audio with Bink Encoding", it is not possible to use the .uasset files to cr…
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Hey everyone. I just have a question. Is the Bink video format limited to 24 FPS or can it handle 60 FPS?
What I'd like to try is convert the .bik videos (for the cutscenes) to .mp4, then artificia…
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Black & White uses the Bink Video Codec for certain parts of the game:
* Opening Logos
* Introduction cinematic
* Tips on loading screen
* Ending cinematic
Specifically Black & White uses Bin…
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DR uses Bink video. The format was reverse-engineered by the FFmpeg project and Bink decoding is supported by the open-source libavcodec library.
This could be wrapped, if the license permits.
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Upon finishing the game, the last cutscene had echoing audio (it did this upon restarting the game as well), and may have ignored the volume settings, though I couldn't tell due to the double audio.
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So, just as you boot up the game with DXVK on Windows, you'll notice that only the audio of the FMVs will play, the video part will just not initialize. Only solution is really skipping them.
It's al…
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With Ethos 1.5.8 and 1.5.9 the Spirit LUA did not work any more.
The script is starting and the Spirit goes to config mode (blue LED slow binking) but it is not able to read any config from Spirit an…
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Currently Galactic Civilizations 3 only supports Bink 2 videos, which unlike Bink 1 cannot be created for non-commercial purposes, Stardock did not know this.
Bink official website - http://www.radgam…