hello! I posted this question on your marketplace page but I thought i would ask here too as it's a bit of a time sensitive job for a client.
I've got an issue, I seem to be getting a crash in the Packaged version of my game. I'm trying to bind an event callback to On Audio Playback Finished, which calls a Event Dispatch function (see graph).
This function calls back to various blueprints that may have activated the runtime audio to play. I'm binding / unbinding the callback a few times depending on which blueprint is calling the function.
This all works great in PIE but it crashes in a Packaged game. so bit of an issue as we are delivering soon
Seems to be an issue related to the callback not being on GameThread. Any ideas on how to fix this would be much appreciated, I'm not much of a C++ guy!
Or if you can see an issue in my blueprint i would also love to hear your thoughts.
hello! I posted this question on your marketplace page but I thought i would ask here too as it's a bit of a time sensitive job for a client.
I've got an issue, I seem to be getting a crash in the Packaged version of my game. I'm trying to bind an event callback to On Audio Playback Finished, which calls a Event Dispatch function (see graph).
This function calls back to various blueprints that may have activated the runtime audio to play. I'm binding / unbinding the callback a few times depending on which blueprint is calling the function. This all works great in PIE but it crashes in a Packaged game. so bit of an issue as we are delivering soon
Seems to be an issue related to the callback not being on GameThread. Any ideas on how to fix this would be much appreciated, I'm not much of a C++ guy! Or if you can see an issue in my blueprint i would also love to hear your thoughts.
this is the error in the crash stack
any help is much appreciated! thanks