Closed krojew closed 5 months ago
Looks like UImportedSoundWave
is missing REGISTER_METASOUND_DATATYPE
.
Hi. MetaSounds doesn't support procedural sound waves, which are used as the basis for the plugin's imported sound wave. I plan to implement this support at some point.
Please follow the news regarding this plugin in our telegram chat: https://t.me/georgydev
Would you happen to know of a workaround?
There is no workaround for now, there is a plan to make a support for it soon
Will presumably be supported starting from 5.2 (depending on whether Epics approves my PRs): https://github.com/gtreshchev/RuntimeAudioImporter/wiki/How-to-use-with-MetaSounds
I contacted one of the audio team at Epic Games and he told me that they have plans in version 5.3.0 for these PRs, so it's being postponed for now
This should already be supported since the engine 5.3.0 is out here, but in order to support the MetaSounds, you should switch to the metasounds
branch in this repo (https://github.com/gtreshchev/RuntimeAudioImporter/tree/metasounds) and download the plugin from there. I'll probably create a separate Marketplace-specific version of the plugin with MetaSounds support enabled by default at some point.
The plugin should now support the MetaSound.
To access the support for this feature by default, use the following branch: https://github.com/gtreshchev/RuntimeAudioImporter/tree/metasounds
Alternatively, feel free to download the plugin directly from the Marketplace: https://www.unrealengine.com/marketplace/product/runtime-audio-importer-metasound
Hi, After importing sound files and trying to set wave parameter for a Metasound, I get an error: "Failed to set invalid parameter '%s' in asset '%s': Either does not exist or is unsupported type". This is probably due to
UMetaSoundSource::IsParameterValid()
returning false for given input object. Everything works for "traditional" sound wave objects.