Closed UnknownCUnknown closed 1 year ago
Sorry, Maybe some bug when UE debug with Rider. When I only use UE without rider, and use log to watch the variable, it is not nullptr.
Hi. The plugin has no control over how you define the RuntimeAudioImporter instance and nullify it. Are you facing any issue?
Thanks Reply. I think the plugin has no problem. Maybe I need to learn more about ue and c++. Now the problem is solved. When I found the RuntimeAudioImporter instance is nullptr, I will init it again.
hello,i want to know why should use RuntimeAudioImporter = nullptr; after import sounds? I remove the code and run, then found the RuntimeAudioImporter is nullptr even if i have inited it. thank you