Closed Lemondogdog closed 1 year ago
As far as I understand, the question is that you want to capture audio data through the capturable sound wave, then mute the capture, and after unmuting, to make it possible for your sound wave to start capturing/playing back from the very beginning of your particular capture sequence, without accumulating previously captured audio data before unmute.
To achieve this, you can use the RewindPlaybackTime
function with the duration of the sound wave (which you can get using the GetDuration
function). Then, you can use the ReleasePlayedAudioData
function to clear all the audio data inside the sound wave. Call these functions every time you want to get rid of already captured audio data.
Is there a way to use the toggle mute node to record more frequently in the spot? For example, every time I turn off the mute, the output won't always be su perimposed or appended to the previous audio. It needs to be a new audio every time, and there is no overlapping append