Closed westside closed 3 months ago
Hi, generally, in order to build your project for iOS and Mac, you should have a separate device for that. You can use a Hackintosh to build UE projects on Mac in Windows, such as by using VirtualBox, but it's not well-tested, and I'm not sure about the legal status. Please follow this official documentation on how to build projects for Apple platforms: https://dev.epicgames.com/documentation/en-us/unreal-engine/ios-ipados-and-tvos-support-for-unreal-engine
Hello,
I apologize if this is slightly off-topic from the main discussions here, but I'm currently facing a challenge with packaging a plugin for multiple platforms and could use some advice. I am specifying a list of platforms for which I want to provide support in my project configuration as follows:
However, when I attempt to build the plugin on my Windows machine, I encounter errors related to the inclusion of macOS (Mac) and iOS (IOS) in the platform list. It seems the build process is not accommodating these platforms when executed from a Windows environment.
I am wondering if there's a way to configure the build process to allow for the creation of cross-platform builds, specifically including macOS and iOS, from a Windows machine. Are there tools, environments, or specific configurations that would enable this?
Any guidance, references, or insights into how others have navigated this issue would be greatly appreciated. Thank you in advance for your help!