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guillaumeblanc
/
ozz-animation
Open source c++ skeletal animation library and toolset
http://guillaumeblanc.github.io/ozz-animation/
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Hotfix/operators
#85
guillaumeblanc
closed
4 years ago
0
Replace Base Math Functionality With GLM
#84
kklouzal
closed
4 years ago
2
OZZ Conflicts With Bullet3
#83
kklouzal
closed
4 years ago
6
fix fetch BufferView bug
#82
junjie020
closed
4 years ago
3
About Fbx2Ozz
#81
chaserat
closed
4 years ago
3
Provide Sample Showcasing Ability To Load Complete Model Information
#80
kklouzal
closed
4 years ago
10
Allow tooling to strip tracks/joints data
#79
guillaumeblanc
opened
5 years ago
0
Strip constant default or bind pose tracks from animations.
#78
guillaumeblanc
opened
5 years ago
0
Randomly seeking into an animation is slow
#77
teub
closed
8 months ago
11
bindpose extracion fix
#76
YuraTim
closed
5 years ago
0
Recommend to divide document into user document and developer document
#75
fei2020
closed
4 years ago
2
morph target
#74
zhaishengfu
closed
5 years ago
3
fix no-named joints
#73
pgruenbacher
closed
5 years ago
2
Is SIMD support avaliable on ARM platform?
#72
gemSender
closed
5 years ago
1
Let's have a drink!!
#71
dictoon
closed
5 years ago
0
glTF 2.0 importer
#70
AlexanderDzhoganov
closed
4 years ago
13
Animation of a 3d body mesh
#69
aniskacem
closed
5 years ago
7
Missing Bones?
#68
Blakkis
closed
5 years ago
2
Mostly working glTF importer. Help needed.
#67
AlexanderDzhoganov
closed
5 years ago
4
Add LookRotation for simd math
#66
gemSender
closed
4 years ago
4
Example integration with filament
#65
liuhangb
closed
4 years ago
3
Make ozz work with vs2017 and fbx2019
#64
m0ppers
closed
5 years ago
13
How to convert a runtime skeleton/animation to a offline skeleton/animation?
#63
ZhuShentian
closed
5 years ago
5
AdditiveAnimationBuilder optional custom refpose
#62
kylawl
closed
5 years ago
9
LocalToModelJob that outputs transforms rather that matrices
#61
kylawl
closed
5 years ago
5
Android support ?
#60
Dzhange
closed
6 years ago
9
DLL Exports
#59
kylawl
closed
3 years ago
18
Running LocalToModelJob on simple mesh causes crash
#58
sbrkopac
closed
6 years ago
4
Feature Request - Root Motion System
#57
ghost
closed
6 years ago
5
Importing a skinned mesh from blender .fbx exported file
#56
victorcifuentes
closed
6 years ago
11
Way to Dynamically Determine How Many Blend Layers?
#55
syonker
closed
6 years ago
13
Accounting for SSE and Scalar math library
#54
syonker
closed
6 years ago
0
How to export fbx after blended animation?
#53
wenquan0821
closed
6 years ago
3
Add submesh support for FBX processing
#52
thendrix
closed
6 years ago
5
FbxSystemConverter::ConvertMatrix doesn't convert units
#51
opengenius
closed
6 years ago
5
Support for glTF 2.0 format assets
#50
legends2k
closed
4 years ago
4
fix gcc warnings: unused-value
#49
cloudwu
closed
6 years ago
0
LocalToModeJob support user-defined root matrix, see #46
#48
cloudwu
closed
6 years ago
5
Fix Mingw/MSYS build issue
#47
cloudwu
closed
6 years ago
0
Feature request: LocalToModelJob support user-defined root matrix
#46
cloudwu
closed
6 years ago
5
Skeleton number of bones
#45
seeme00
closed
6 years ago
18
C API for bindings
#44
shakesoda
closed
4 years ago
6
LocalToModelJob Output Clarification (Hardware Skinning)
#43
kklouzal
closed
5 years ago
5
Get Position/Rotation/Scale Vectors
#42
kklouzal
closed
6 years ago
2
add CMake ozz_build_tools like ozz_build_samples or ozz_build_fbx
#41
irov
closed
6 years ago
8
add compiler_settings to Options like ozz_external_compiler_settings?
#40
irov
closed
4 years ago
5
Required joint RightFootThumb1 not found in provided skeleton.
#39
voyagingmk
closed
6 years ago
1
trying something
#38
jpbarrette
closed
7 years ago
1
SyntaxError fix
#37
plumsky
closed
7 years ago
1
Feature/data
#36
guillaumeblanc
closed
7 years ago
0
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