Describe the bug
After switching maps a few times using the map list, utiLITI crashes.
Stack Trace
SEVERE: Game crashed! :(
java.lang.OutOfMemoryError: Java heap space
at java.desktop/java.awt.image.DataBufferInt.<init>(DataBufferInt.java:75)
at java.desktop/java.awt.image.Raster.createPackedRaster(Raster.java:467)
at java.desktop/java.awt.image.DirectColorModel.createCompatibleWritableRaster(DirectColorModel.java:1032)
at java.desktop/java.awt.GraphicsConfiguration.createCompatibleImage(GraphicsConfiguration.java:184)
at de.gurkenlabs.litiengine.util.Imaging.getCompatibleImage(Imaging.java:327)
at de.gurkenlabs.utiliti.renderers.GridRenderer$GridImages.createImage(GridRenderer.java:104)
at de.gurkenlabs.utiliti.renderers.GridRenderer$GridImages.<init>(GridRenderer.java:87)
at de.gurkenlabs.utiliti.renderers.GridRenderer.render(GridRenderer.java:42)
at de.gurkenlabs.utiliti.renderers.Renderers.render(Renderers.java:24)
at de.gurkenlabs.utiliti.components.MapComponent.render(MapComponent.java:193)
at de.gurkenlabs.litiengine.gui.GuiComponent.render(GuiComponent.java:760)
at de.gurkenlabs.utiliti.components.Editor.render(Editor.java:165)
at de.gurkenlabs.litiengine.graphics.RenderComponent.render(RenderComponent.java:130)
at de.gurkenlabs.litiengine.GameLoop.process(GameLoop.java:92)
at de.gurkenlabs.litiengine.UpdateLoop.run(UpdateLoop.java:57)
To Reproduce
Steps to reproduce the behavior:
Have a project with several maps
Click a few maps in the map list, after a few the editor will crash.
Describe the bug After switching maps a few times using the map list, utiLITI crashes.
Stack Trace
To Reproduce Steps to reproduce the behavior:
Expected behavior The editor shouldn't crash
Your System: