LITIENGINE is a free and open source Java 2D Game Engine. It provides a comprehensive Java library and a dedicated map editor to create tile-based 2D games.
The LITIENGINE Java library is hosted on the Maven Central Repository, i.e. fetching it with Gradle is as simple as configuring your source repository and defining the dependency as shown below.
repositories {
mavenCentral()
}
dependencies {
implementation 'de.gurkenlabs:litiengine:0.8.0'
}
repositories {
mavenCentral()
}
dependencies {
implementation("de.gurkenlabs:litiengine:0.8.0")
}
For alternative ways of downloading and applying LITIENGINE to your project, visit our Getting Started Guide.
The LITIENGINE documentation contains in-depth explanations, guides, and tutorials for general concepts of the engine.
If you are searching for a particular method or class within the API or just want to further explore the engine's capabilities and structure, the Javadocs are a good place to start:
You've found yourself trying to work out a feature of the engine that is not yet documented? Join our community in the LITIENGINE forum hosted on Github or on Discord for troubleshooting.
You've encountered an obvious issue or bug with LITIENGINE or want to request enhancements and features? File an issue in our Issue Tracker.
If you've decided to help out with LITIENGINE's development - you're awesome! And here's what you need to to:
LITIENGINE is created by two Bavarian brothers known as gurkenlabs:
Steffen Wilke | Matthias Wilke |
steffen-wilke | nightm4re94 |