Closed nightm4re94 closed 7 months ago
While zstd
is a good algorithm for compressing TileData
, supporting it would lead to the LITIENGINE either adding an external dependency to libraries like https://github.com/airlift/aircompressor or https://github.com/luben/zstd-jni or providing an extension point for the compression/decompression during serialization.
Since there is not a big expected value for the projects that are usually realized with the engine,
⚠ LITIENGINE will not support zstd
compression for the time being and rely on gzip
and zlib
default java implementations instead.
\<data> compression: The compression used to compress the tile layer data. Tiled supports “gzip”, “zlib” and (as a compile-time option since Tiled 1.3) “zstd”.