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gustavopsantos
/
Reflex
Minimal dependency injection framework for Unity
MIT License
730
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51
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Option to install null or is it bad practice?
#74
TheXRMonk
opened
3 days ago
0
Change GameObjectSelfInjector switch to use some "Lookup Table Pattern"/"Map-Based Dispatch Pattern"
#73
GabrielBigardi
closed
5 days ago
0
Update README.md
#72
belikovdev
closed
1 week ago
0
Docs typo
#71
belikovdev
closed
1 week ago
0
Fix warnings in Unity 6 (#62)
#70
anonymous2585
closed
3 weeks ago
1
Fix overlapping contracts in debugger window (#68)
#69
anonymous2585
closed
3 weeks ago
0
[Editor] Debugger windows have overlapping contracts
#68
anonymous2585
closed
3 weeks ago
0
I think you can use source generator to avoid il2cpp stripping
#67
gaozhou
opened
1 month ago
0
Comparison benchmark with ManualDI
#65
PereViader
closed
1 month ago
3
Support for circular dependencies
#64
anonymous2585
closed
2 months ago
5
Fix documentation sample ContainerBuilder constructor
#63
anonymous2585
closed
2 months ago
1
[Editor] Compilation warnings in Unity 6 Preview
#62
anonymous2585
closed
3 weeks ago
0
Fixes Hierarchy column contents overflowing in the Reflex Debugger
#61
dadahsueh
closed
2 months ago
1
Update README.md for Addressable Scene Parent Override
#60
boraty14
closed
3 months ago
0
SceneScope attempts to inject before scene is loaded
#59
lyonbeckers
closed
3 months ago
1
Inject in non-MB
#58
cckelly
closed
4 months ago
1
proposed api
#57
orijel
closed
4 months ago
1
Auto Scene Inject For Runtime Objects
#56
boraty14
closed
5 months ago
2
Debugger Layout Wrapping
#55
boraty14
closed
5 months ago
2
Benchmark comparison
#54
boraty14
closed
5 months ago
6
Is it possible to inherit scope from parent scene scope when LoadScene?
#53
siehc
closed
5 months ago
10
Inject VisualElements
#52
achimmihca
closed
5 months ago
2
Injected attributes in base class do not work in derived class if private
#51
3vilrabbit
closed
6 months ago
1
when non-mono class installed through `AddSingleton(object, Type)` it doesn't get dependencies through `[Inject]`
#50
Antoshidza
closed
7 months ago
1
Styles class in DebuggingWindow causes conflicts with Dialogue System from Pixel Crushers
#49
Lamonin
closed
7 months ago
2
Update README.md
#46
GabrielBigardi
closed
7 months ago
0
IEnumerable allow circular dependencies
#45
Scrawach
closed
7 months ago
5
Access dependencies before Start
#44
carmebar
closed
7 months ago
4
NRE with MonoBehaviour's [Inject] attribute when it's child of DontDestroyOnLoad game object
#43
Leksay
closed
10 months ago
2
Individual scope for each binding, allowing decoration
#42
nilpunch
closed
5 months ago
18
Runtime injection
#41
MaratValeev
closed
1 year ago
1
How does IStartable work with Transients?
#40
sebastianfeistl
closed
1 year ago
4
Feature/microsoft di
#39
WhiteOlivierus
closed
1 year ago
1
Question: Async data
#38
mxkacsa
closed
1 year ago
1
Question: Does Reflex support SignalBus and Decorator pattern like Zenject?
#37
carloslab-ai
closed
1 year ago
1
Added remove function for the container descriptor
#36
WhiteOlivierus
closed
1 year ago
3
Added generic add functions
#35
WhiteOlivierus
closed
1 year ago
4
Update ContainerDescriptor.cs
#34
danyalmazloum
closed
1 year ago
1
Add ContainerBuilt Callback
#33
phields
closed
1 year ago
0
Update UnityInjector.cs
#32
danyalmazloum
closed
1 year ago
1
Need HasBinding<T>for Container
#31
phields
closed
1 year ago
6
Received error when opening the project for first time
#29
danieldownes
closed
1 year ago
1
Proposal: PrefabScope
#27
galman33
closed
1 year ago
5
Is BindFunction missing?
#26
skelitheprogrammer
closed
1 year ago
1
Unable to compile when Burst package is installed
#25
FrostySamurai
closed
1 year ago
5
Can't Instantiate object from IInstaller
#24
skelitheprogrammer
closed
1 year ago
3
Added non-generic BindSingleton and Inject
#23
Mirzipan
closed
1 year ago
2
Add support for Enter Play Mode Options
#22
vstrucovski
closed
1 year ago
1
Add logging configuration
#21
gs256
closed
1 year ago
1
MonoInjectableCache leaks
#20
MexicanMan
closed
1 year ago
1
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