Essentially, the messages sent in SendSpawnRequestsAfterSceneLoad should be replaced with direct calls to spawn methods.
Initialization needs to be handled on each client afterward, as usual.
Note that we might need to wait until the clients are ready before spawning? I'm not sure though
Essentially, the messages sent in
SendSpawnRequestsAfterSceneLoad
should be replaced with direct calls to spawn methods. Initialization needs to be handled on each client afterward, as usual. Note that we might need to wait until the clients are ready before spawning? I'm not sure though