issues
search
hadronized
/
spectra
Rust demoscene engine (currently on hold)
122
stars
6
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
UI premise
#67
hadronized
opened
5 years ago
0
Dynamic shaders
#66
hadronized
opened
5 years ago
0
Unpinpoint local forks
#65
hadronized
opened
5 years ago
0
The GPU type
#64
hadronized
opened
5 years ago
0
Viewport renderer
#63
hadronized
opened
5 years ago
0
Render targets
#62
hadronized
opened
5 years ago
1
Premise of Block::to_glsl. #53
#61
hadronized
closed
5 years ago
0
Feature/glsl output
#60
hadronized
closed
5 years ago
0
Merge render input and output types into the render::types module. #58
#59
hadronized
closed
5 years ago
0
Render inputs and outputs should share the same types
#58
hadronized
closed
5 years ago
0
Logging
#57
hadronized
opened
5 years ago
1
Scheduling
#56
hadronized
opened
5 years ago
0
Scene abstraction: scene
#55
hadronized
opened
5 years ago
0
Graphics pipeline
#54
hadronized
opened
5 years ago
1
Graphics abstraction: blocks
#53
hadronized
opened
5 years ago
3
Application abstraction: demo
#52
hadronized
opened
5 years ago
2
Application abstraction: debug runner
#51
hadronized
opened
5 years ago
0
Feature/splines
#50
hadronized
closed
6 years ago
0
Support for warmy-0.7.
#49
hadronized
closed
6 years ago
0
Change the way to import modules in cheddar.
#48
hadronized
closed
6 years ago
0
Remove the plugin system.
#47
hadronized
closed
6 years ago
0
Rename chdr_Position into position in vertex type
#46
hadronized
closed
5 years ago
0
Handle fragment’s depth setting in cheddar
#45
hadronized
closed
5 years ago
0
Made ModuleFold and Module::to_glsl_setup public.
#44
hadronized
closed
6 years ago
0
Diamond modules
#43
hadronized
closed
6 years ago
0
Drop the cargo dependency
#42
hadronized
closed
6 years ago
0
Move into a more Rust-ish way to import modules in cheddar
#41
hadronized
closed
6 years ago
0
Use cdylib for compiling plugin dynamic libraries
#40
Boscop
closed
6 years ago
3
Where can I find a full shader example with map_vertex and map_frag_data?
#39
Boscop
closed
5 years ago
1
Make ModuleFold and to_glsl_setup pub, so that it can be used with glium directly
#38
Boscop
closed
6 years ago
0
Fix transitive modules (fucking diamond)
#37
hadronized
closed
6 years ago
2
The roll movement (right click) goes in the wrong direction
#36
hadronized
closed
5 years ago
1
Implement serde::{Deserialize, Serialize} for RGB{,A}
#35
hadronized
opened
6 years ago
0
Have Key::new a const fn
#34
hadronized
closed
6 years ago
0
Migrate the resource system to warmy!
#33
hadronized
closed
6 years ago
0
Add a Gitter chat badge to README.md
#32
gitter-badger
closed
6 years ago
0
Shading lang
#31
hadronized
closed
6 years ago
0
Remove cycles from the Store
#30
hadronized
closed
6 years ago
0
Reporting
#29
hadronized
opened
7 years ago
0
Model
#28
hadronized
closed
7 years ago
0
Move shader::UnwrapOrUnbound into luminance
#27
hadronized
closed
6 years ago
2
Implemented observable hot reloading. #25
#26
hadronized
closed
7 years ago
0
Observable reloading
#25
hadronized
closed
6 years ago
1
Shading language
#24
hadronized
closed
6 years ago
2
Update dependencies (especially notify)
#23
hadronized
closed
7 years ago
0
Consider removing LoadError::FileNotFound second argument
#22
hadronized
closed
7 years ago
0
Proxy resources
#21
hadronized
closed
7 years ago
4
Split spectra into several crates
#20
hadronized
closed
7 years ago
0
FullScreen typo issue
#19
cento
closed
7 years ago
1
Typo FullScreen -> Fullscreen
#18
hadronized
closed
7 years ago
0
Next