haltu / muuri

Infinite responsive, sortable, filterable and draggable layouts
https://muuri.dev
MIT License
10.77k stars 643 forks source link
bin-packing dnd drag-and-drop draggable filter grid layout muuri sort

Muuri is a JavaScript layout engine that allows you to build all kinds of layouts (no kidding!) and make them responsive, sortable, filterable, draggable and/or animated. Comparing to what's out there Muuri is a combination of Packery, Masonry, Isotope and Sortable. Wanna see it in action? Check out the demo on the website.

Features

Table of contents

Motivation

You can build pretty amazing layouts without a single line of JavaScript these days. However, sometimes (rarely though) CSS just isn't enough, and that's where Muuri comes along. At it's very core Muuri is a layout engine which is limited only by your imagination. You can seriously build any kind of layout, asynchronously in web workers if you wish.

Custom layouts aside, you might need to sprinkle some flare (animation) and/or interactivity (filtering / sorting / drag & drop) on your layout (be it CSS or JS based). Stuff gets complex pretty fast and most of us probably reach for existing libraries to handle the complexity at that point. This is why most of these extra features are built into Muuri's core, so you don't have to go hunting for additional libraries or re-inventing the wheel for the nth time.

The long-term goal of Muuri is to provide a simple (and as low-level as possible) API for building amazing layouts with unmatched performance and most of the complexity abstracted away.

Getting started

1. Get Muuri

Install via npm:

npm install muuri

Or download:

Or link directly:

<script src="https://cdn.jsdelivr.net/npm/muuri@0.9.5/dist/muuri.min.js"></script>

2. Get Web Animations Polyfill (if needed)

Muuri uses Web Animations to handle all the animations by default. If you need to use Muuri on a browser that does not support Web Animations you need to use a polyfill.

Install via npm:

npm install web-animations-js

Or download:

Or link directly:

<script src="https://cdn.jsdelivr.net/npm/web-animations-js@2.3.2/web-animations.min.js"></script>

3. Add the markup

<div class="grid">
  <div class="item">
    <div class="item-content">
      <!-- Safe zone, enter your custom markup -->
      This can be anything.
      <!-- Safe zone ends -->
    </div>
  </div>

  <div class="item">
    <div class="item-content">
      <!-- Safe zone, enter your custom markup -->
      <div class="my-custom-content">
        Yippee!
      </div>
      <!-- Safe zone ends -->
    </div>
  </div>
</div>

4. Add the styles

.grid {
  position: relative;
}
.item {
  display: block;
  position: absolute;
  width: 100px;
  height: 100px;
  margin: 5px;
  z-index: 1;
  background: #000;
  color: #fff;
}
.item.muuri-item-dragging {
  z-index: 3;
}
.item.muuri-item-releasing {
  z-index: 2;
}
.item.muuri-item-hidden {
  z-index: 0;
}
.item-content {
  position: relative;
  width: 100%;
  height: 100%;
}

5. Fire it up

The bare minimum configuration is demonstrated below. You must always provide the grid element (or a selector so Muuri can fetch the element for you), everything else is optional.

var grid = new Muuri('.grid');

You can view this little tutorial demo here. After that you might want to check some other demos as well.

API

Grid constructor

Muuri is a constructor function and should be always instantiated with the new keyword. For the sake of clarity, we refer to a Muuri instance as grid throughout the documentation.

Syntax

Muuri( element, [options] )

Parameters

Default options

The default options are stored in Muuri.defaultOptions object, which in it's default state contains the following configuration:

{
  // Initial item elements
  items: '*',

  // Default show animation
  showDuration: 300,
  showEasing: 'ease',

  // Default hide animation
  hideDuration: 300,
  hideEasing: 'ease',

  // Item's visible/hidden state styles
  visibleStyles: {
    opacity: '1',
    transform: 'scale(1)'
  },
  hiddenStyles: {
    opacity: '0',
    transform: 'scale(0.5)'
  },

  // Layout
  layout: {
    fillGaps: false,
    horizontal: false,
    alignRight: false,
    alignBottom: false,
    rounding: false
  },
  layoutOnResize: 150,
  layoutOnInit: true,
  layoutDuration: 300,
  layoutEasing: 'ease',

  // Sorting
  sortData: null,

  // Drag & Drop
  dragEnabled: false,
  dragContainer: null,
  dragHandle: null,
  dragStartPredicate: {
    distance: 0,
    delay: 0
  },
  dragAxis: 'xy',
  dragSort: true,
  dragSortHeuristics: {
    sortInterval: 100,
    minDragDistance: 10,
    minBounceBackAngle: 1
  },
  dragSortPredicate: {
    threshold: 50,
    action: 'move',
    migrateAction: 'move'
  },
  dragRelease: {
    duration: 300,
    easing: 'ease',
    useDragContainer: true
  },
  dragCssProps: {
    touchAction: 'none',
    userSelect: 'none',
    userDrag: 'none',
    tapHighlightColor: 'rgba(0, 0, 0, 0)',
    touchCallout: 'none',
    contentZooming: 'none'
  },
  dragPlaceholder: {
    enabled: false,
    createElement: null,
    onCreate: null,
    onRemove: null
  },
  dragAutoScroll: {
    targets: [],
    handle: null,
    threshold: 50,
    safeZone: 0.2,
    speed: Muuri.AutoScroller.smoothSpeed(1000, 2000, 2500),
    sortDuringScroll: true,
    smoothStop: false,
    onStart: null,
    onStop: null
  },

  // Classnames
  containerClass: 'muuri',
  itemClass: 'muuri-item',
  itemVisibleClass: 'muuri-item-shown',
  itemHiddenClass: 'muuri-item-hidden',
  itemPositioningClass: 'muuri-item-positioning',
  itemDraggingClass: 'muuri-item-dragging',
  itemReleasingClass: 'muuri-item-releasing',
  itemPlaceholderClass: 'muuri-item-placeholder'
}

You can modify the default options easily:

Muuri.defaultOptions.showDuration = 400;
Muuri.defaultOptions.dragSortPredicate.action = 'swap';

This is how you would use the options:

// Minimum configuration.
var gridA = new Muuri('.grid-a');

// Providing some options.
var gridB = new Muuri('.grid-b', {
  items: '.item',
});

Grid options

option: items

The initial item elements, which should be children of the grid element. All elements that are not children of the grid element (e.g. if they are not in the DOM yet) will be appended to the grid element. You can provide an array of elements, NodeList, HTMLCollection or a selector (string). If you provide a selector Muuri uses it to filter the current child elements of the container element and sets them as initial items. By default all current child elements of the provided grid element are used as initial items.

Examples

// Use specific items.
var grid = new Muuri(elem, {
  items: [elemA, elemB, elemC],
});

// Use node list.
var grid = new Muuri(elem, {
  items: elem.querySelectorAll('.item'),
});

// Use selector.
var grid = new Muuri(elem, {
  items: '.item',
});

option: showDuration

Show animation duration in milliseconds. Set to 0 to disable show animation.

Examples

var grid = new Muuri(elem, {
  showDuration: 600,
});

option: showEasing

Show animation easing. Accepts any valid Animation easing value.

Examples

var grid = new Muuri(elem, {
  showEasing: 'cubic-bezier(0.215, 0.61, 0.355, 1)',
});

option: hideDuration

Hide animation duration in milliseconds. Set to 0 to disable hide animation.

Examples

var grid = new Muuri(elem, {
  hideDuration: 600,
});

option: hideEasing

Hide animation easing. Accepts any valid Animation easing value.

Examples

var grid = new Muuri(elem, {
  hideEasing: 'cubic-bezier(0.215, 0.61, 0.355, 1)',
});

option: visibleStyles

The styles that will be applied to all visible items. These styles are also used for the show/hide animations which means that you have to have the same style properties in visibleStyles and hiddenStyles options. Be sure to define all style properties camel cased and without vendor prefixes (Muuri prefixes the properties automatically where needed).

Examples

var grid = new Muuri(elem, {
  visibleStyles: {
    opacity: 1,
    transform: 'rotate(45deg)',
  },
  hiddenStyles: {
    opacity: 0,
    transform: 'rotate(-45deg)',
  },
});

option: hiddenStyles

The styles that will be applied to all hidden items. These styles are also used for the show/hide animations which means that you have to have the same style properties in visibleStyles and hiddenStyles options. Be sure to define all style properties camel cased and without vendor prefixes (Muuri prefixes the properties automatically where needed).

Examples

var grid = new Muuri(elem, {
  visibleStyles: {
    opacity: 1,
    transform: 'rotate(45deg)',
  },
  hiddenStyles: {
    opacity: 0,
    transform: 'rotate(-45deg)',
  },
});

option: layout

Define how the items will be positioned. Muuri ships with a configurable layout algorithm which is used by default. It's pretty flexible and suitable for most common situations (lists, grids and even bin packed grids). If that does not fit the bill you can always provide your own layout algorithm (it's not as scary as it sounds).

Muuri supports calculating the layout both synchronously and asynchronously. By default (if you use the default layout algorithm) Muuri will use two shared web workers to compute the layouts asynchronously. In browsers that do not support web workers Muuri will fallback to synchronous layout calculations.

Provide an object to configure the default layout algorithm with the following properties

Provide a function to use a custom layout algorithm

When you provide a custom layout function Muuri calls it whenever calculation of layout is necessary. Before calling the layout function Muuri always calculates the current width and height of the grid element and also creates an array of all the items that are part of the layout currently (all active items).

The layout function always receives the following arguments:

If the layout function's calculations are asynchronous you can optionally return a cancel function, which Muuri will call if there is a new layout request before the current layout has finished it's calculations.

The layout object, which needs to be provided to the callback, must include the following properties.

Note that you can add additional properties to the layout object if you wish, e.g. the default layout algorithm also stores the layout's width and height (in pixels) to the layout object.

Examples

// Customize the default layout algorithm.
var grid = new Muuri(elem, {
  layout: {
    fillGaps: true,
    horizontal: true,
    alignRight: true,
    alignBottom: true,
    rounding: true,
  },
});
// Build your own layout algorithm.
var grid = new Muuri(elem, {
  layout: function (grid, layoutId, items, width, height, callback) {
    var layout = {
      id: layoutId,
      items: items,
      slots: [],
      styles: {},
    };

    // Calculate the slots asynchronously. Note that the timeout is here only
    // as an example and does not help at all in the calculations. You should
    // offload the calculations to web workers if you want real benefits.
    // Also note that doing asynchronous layout is completely optional and you
    // can call the callback function synchronously also.
    var timerId = window.setTimeout(function () {
      var item,
        m,
        x = 0,
        y = 0,
        w = 0,
        h = 0;

      for (var i = 0; i < items.length; i++) {
        item = items[i];
        x += w;
        y += h;
        m = item.getMargin();
        w = item.getWidth() + m.left + m.right;
        h = item.getHeight() + m.top + m.bottom;
        layout.slots.push(x, y);
      }

      w += x;
      h += y;

      // Set the CSS styles that should be applied to the grid element.
      layout.styles.width = w + 'px';
      layout.styles.height = h + 'px';

      // When the layout is fully computed let's call the callback function and
      // provide the layout object as it's argument.
      callback(layout);
    }, 200);

    // If you are doing an async layout you _can_ (if you want to) return a
    // function that cancels this specific layout calculations if it's still
    // processing/queueing when the next layout is requested.
    return function () {
      window.clearTimeout(timerId);
    };
  },
});

option: layoutOnResize

Should Muuri automatically trigger layout method on window resize? Set to false to disable. When a number or true is provided Muuri will automatically position the items every time window is resized. The provided number (true is transformed to 0) equals to the amount of time (in milliseconds) that is waited before items are positioned after each window resize event.

Examples

// No layout on resize.
var grid = new Muuri(elem, {
  layoutOnResize: false,
});
// Layout on resize (instantly).
var grid = new Muuri(elem, {
  layoutOnResize: true,
});
// Layout on resize (with 200ms debounce).
var grid = new Muuri(elem, {
  layoutOnResize: 200,
});

option: layoutOnInit

Should Muuri trigger layout method automatically on init?

Examples

var grid = new Muuri(elem, {
  layoutOnInit: false,
});

option: layoutDuration

The duration for item's layout animation in milliseconds. Set to 0 to disable.

Examples

var grid = new Muuri(elem, {
  layoutDuration: 600,
});

option: layoutEasing

The easing for item's layout animation. Accepts any valid Animation easing value.

Examples

var grid = new Muuri(elem, {
  layoutEasing: 'cubic-bezier(0.215, 0.61, 0.355, 1)',
});

option: sortData

The sort data getter functions. Provide an object where the key is the name of the sortable attribute and the function returns a value (from the item) by which the items can be sorted.

Examples

var grid = new Muuri(elem, {
  sortData: {
    foo: function (item, element) {
      return parseFloat(element.getAttribute('data-foo'));
    },
    bar: function (item, element) {
      return element.getAttribute('data-bar').toUpperCase();
    },
  },
});
// Refresh sort data whenever an item's data-foo or data-bar changes
grid.refreshSortData();
// Sort the grid by foo and bar.
grid.sort('foo bar');

option: dragEnabled

Should items be draggable?

Examples

var grid = new Muuri(elem, {
  dragEnabled: true,
});

option: dragContainer

The element the dragged item should be appended to for the duration of the drag. If set to null (which is also the default value) the grid element will be used.

Examples

var grid = new Muuri(elem, {
  dragContainer: document.body,
});

option: dragHandle

The element within the item element that should be used as the drag handle. This should be a CSS selector which will be fed to element.querySelector() as is to obtain the handle element when the item is instantiated. If no valid element is found or if this is null Muuri will use the item element as the handle.

Examples

var grid = new Muuri(elem, {
  dragHandle: '.handle',
});

option: dragStartPredicate

A function that determines when the item should start moving when the item is being dragged. By default uses the built-in start predicate which has some configurable options.

If an object is provided the default start predicate handler will be used. You can define the following properties:

If you provide a function you can customize the drag start logic as you please. When the user starts to drag an item this predicate function will be called until you return true or false. If you return true the item will begin to move whenever the item is dragged. If you return false the item will not be moved at all. Note that after you have returned true or false this function will not be called until the item is released and dragged again.

The predicate function receives two arguments:

Examples

// Configure the default predicate
var grid = new Muuri(elem, {
  dragStartPredicate: {
    distance: 10,
    delay: 100,
  },
});
// Provide your own predicate
var grid = new Muuri(elem, {
  dragStartPredicate: function (item, e) {
    // Start moving the item after the item has been dragged for one second.
    if (e.deltaTime > 1000) {
      return true;
    }
  },
});
// Pro tip: provide your own predicate and fall back to the default predicate.
var grid = new Muuri(elem, {
  dragStartPredicate: function (item, e) {
    // If this is final event in the drag process, let's prepare the predicate
    // for the next round (do some resetting/teardown). The default predicate
    // always needs to be called during the final event if there's a chance it
    // has been triggered during the drag process because it does some necessary
    // state resetting.
    if (e.isFinal) {
      Muuri.ItemDrag.defaultStartPredicate(item, e);
      return;
    }

    // Prevent first item from being dragged.
    if (grid.getItems()[0] === item) {
      return false;
    }

    // For other items use the default drag start predicate.
    return Muuri.ItemDrag.defaultStartPredicate(item, e);
  },
});

option: dragAxis

Force items to be moved only vertically or horizontally when dragged. Set to 'x' for horizontal movement and to 'y' for vertical movement. By default items can be dragged both vertically and horizontally.

Examples

// Move items only horizontally when dragged.
var grid = new Muuri(elem, {
  dragAxis: 'x',
});
// Move items only vertically when dragged.
var grid = new Muuri(elem, {
  dragAxis: 'y',
});

option: dragSort

Should the items be sorted during drag? A simple boolean will do just fine here.

Alternatively you can do some advanced stuff and control within which grids a specific item can be sorted and dragged into. To do that you need to provide a function which receives the dragged item as its first argument and should return an array of grid instances. An important thing to note here is that you need to return all the grid instances you want the dragged item to sort within, even the current grid instance. If you return an empty array the dragged item will not cause sorting at all.

Examples

// Disable drag sorting.
var grid = new Muuri(elem, {
  dragSort: false,
});
// Multigrid drag sorting.
var gridA = new Muuri(elemA, { dragSort: getAllGrids });
var gridB = new Muuri(elemB, { dragSort: getAllGrids });
var gridC = new Muuri(elemC, { dragSort: getAllGrids });

function getAllGrids(item) {
  return [gridA, gridB, gridC];
}

option: dragSortHeuristics

Defines various heuristics so that sorting during drag would be smoother and faster.

You can define the following properties:

Examples

var grid = new Muuri(elem, {
  dragEnabled: true,
  dragSortHeuristics: {
    sortInterval: 10,
    minDragDistance: 5,
    minBounceBackAngle: Math.PI / 2,
  },
});
// Pro tip: If you want drag sorting happening only on release set a really
// long sortInterval. A bit of a hack, but works.
var grid = new Muuri(elem, {
  dragEnabled: true,
  dragSortHeuristics: {
    sortInterval: 3600000, // 1 hour
  },
});

option: dragSortPredicate

Defines the logic for the sort procedure during dragging an item.

If an object is provided the default sort predicate handler will be used. You can define the following properties:

Alternatively you can provide your own callback function where you can define your own custom sort logic. The callback function receives two arguments:

The callback should return a falsy value if sorting should not occur. If, however, sorting should occur the callback should return an object containing the following properties:

Examples

// Customize the default predicate.
var grid = new Muuri(elem, {
  dragSortPredicate: {
    threshold: 90,
    action: 'swap',
  },
});
// Provide your own predicate.
var grid = new Muuri(elem, {
  dragSortPredicate: function (item, e) {
    if (e.deltaTime < 1000) return false;
    return {
      index: Math.round(e.deltaTime / 1000) % 2 === 0 ? -1 : 0,
      action: 'swap',
    };
  },
});
// Pro tip: use the default predicate as fallback in your custom predicate.
var grid = new Muuri(elem, {
  dragSortPredicate: function (item, e) {
    if (item.classList.contains('no-sort')) return false;
    return Muuri.ItemDrag.defaultSortPredicate(item, {
      action: 'swap',
      threshold: 75,
    });
  },
});

option: dragRelease

You can define the following properties:

Examples

var grid = new Muuri(elem, {
  dragRelease: {
    duration: 600,
    easing: 'ease-out',
    useDragContainer: false,
  },
});

option: dragCssProps

Drag specific CSS properties that Muuri sets to the draggable item elements. Muuri automatically prefixes the properties before applying them to the element. touchAction property is required to be always defined, but the other properties are optional and can be omitted by setting their value to an empty string if you want to e.g. define them via CSS only.

You can define the following properties:

Examples

// Only set the required touch-action CSS property via the options if you for
// example want to set the other props via CSS instead.
var grid = new Muuri(elem, {
  dragEnabled: true,
  dragCssProps: {
    touchAction: 'pan-y',
    userSelect: '',
    userDrag: '',
    tapHighlightColor: '',
    touchCallout: '',
    contentZooming: '',
  },
});

option: dragPlaceholder

If you want a placeholder item to appear for the duration of an item's drag & drop procedure you can enable and configure it here. The placeholder animation duration is fetched from the grid's layoutDuration option and easing from the grid's layoutEasing option. Note that a special placeholder class is given to all drag placeholders and is customizable via itemPlaceholderClass option.

You can define the following properties:

Examples

// This example showcases how to pool placeholder elements
// for better performance and memory efficiency.
var phPool = [];
var phElem = document.createElement('div');

var grid = new Muuri(elem, {
  dragEnabled: true,
  dragPlaceholder: {
    enabled: true,
    createElement(item) {
      return phPool.pop() || phElem.cloneNode();
    },
    onCreate(item, element) {
      // If you want to do something after the
      // placeholder is fully created, here's
      // the place to do it.
    },
    onRemove(item, element) {
      phPool.push(element);
    },
  },
});

option: dragAutoScroll

If you want to trigger scrolling on any element during dragging you can enable and configure it here. By default this feature is disabled. When you use this feature it is highly recommended that you create a fixed positioned element right under document.body and use that as the dragContainer for all the dragged items. If you don't do this and a dragged item's parent is auto-scrolled, the dragged item will potentially grow the scrolled element's scroll area to infinity unintentionally.

You can define the following properties:

Examples

// Create a fixed drag container for the dragged items, this is done with JS
// just for example's purposes.
var dragContainer = document.createElement('div');
dragContainer.style.position = 'fixed';
dragContainer.style.left = '0px';
dragContainer.style.top = '0px';
dragContainer.style.zIndex = 1000;
document.body.appendChild(dragContainer);

var grid = new Muuri(elem, {
  dragEnabled: true,
  dragContainer: dragContainer,
  dragAutoScroll: {
    targets: [
      // Scroll window on both x-axis and y-axis.
      { element: window, priority: 0 },
      // Scroll scrollElement (can be any scrollable element) on y-axis only,
      // and prefer it over window in conflict scenarios.
      { element: scrollElement, priority: 1, axis: Muuri.AutoScroller.AXIS_Y },
    ],
    // Let's use the dragged item element as the handle.
    handle: null,
    // Start auto-scroll when the distance from scroll target's edge to dragged
    // item is 40px or less.
    threshold: 40,
    // Make sure the inner 10% of the scroll target's area is always "safe zone"
    // which does not trigger auto-scroll.
    safeZone: 0.1,
    // Let's define smooth dynamic speed.
    // Max speed: 2000 pixels per second
    // Acceleration: 2700 pixels per second
    // Deceleration: 3200 pixels per second.
    speed: Muuri.AutoScroller.smoothSpeed(2000, 2700, 3200),
    // Let's not sort during scroll.
    sortDuringScroll: false,
    // Enable smooth stop.
    smoothStop: true,
    // Finally let's log some data when auto-scroll starts and stops.
    onStart: function (item, scrollElement, direction) {
      console.log('AUTOSCROLL STARTED', item, scrollElement, direction);
    },
    onStop: function (item, scrollElement, direction) {
      console.log('AUTOSCROLL STOPPED', item, scrollElement, direction);
    },
  },
});

option: containerClass

Grid element's class name.

Examples

var grid = new Muuri(elem, {
  containerClass: 'foo',
});

option: itemClass

Item element's class name.

Examples

var grid = new Muuri(elem, {
  itemClass: 'foo-item',
});

option: itemVisibleClass

Visible item's class name.

Examples

var grid = new Muuri(elem, {
  itemVisibleClass: 'foo-item-shown',
});

option: itemHiddenClass

Hidden item's class name.

Examples

var grid = new Muuri(elem, {
  itemHiddenClass: 'foo-item-hidden',
});

option: itemPositioningClass

This class name will be added to the item element for the duration of positioning.

Examples

var grid = new Muuri(elem, {
  itemPositioningClass: 'foo-item-positioning',
});

option: itemDraggingClass

This class name will be added to the item element for the duration of drag.

Examples

var grid = new Muuri(elem, {
  itemDraggingClass: 'foo-item-dragging',
});

option: itemReleasingClass

This class name will be added to the item element for the duration of release.

Examples

var grid = new Muuri(elem, {
  itemReleasingClass: 'foo-item-releasing',
});

option: itemPlaceholderClass

This class name will be added to the drag placeholder element.

Examples

var grid = new Muuri(elem, {
  itemPlaceholderClass: 'foo-item-placeholder',
});

Grid methods

grid.getElement()

Get the grid element.

Returns  —  element

Examples

var elem = grid.getElement();

grid.getItem( target )

Get a single grid item by element or by index. Target can also be a Muuri.Item instance in which case the function returns the item if it exists within related Muuri instance. If nothing is found with the provided target, null is returned.

Parameters

Returns  —  Muuri.Item / null

Examples

// Get first item in grid.
var itemA = grid.getItem(0);

// Get item by element reference.
var itemB = grid.getItem(someElement);

grid.getItems( [targets] )

Get all items in the grid. Optionally you can provide specific targets (indices or elements).

Parameters

Returns  —  array

Examples

// Get all items, both active and inactive.
var allItems = grid.getItems();

// Get all active items.
var activeItems = grid.getItems().filter(function (item) {
  return item.isActive();
});

// Get all positioning items.
var positioningItems = grid.getItems().filter(function (item) {
  return item.isPositioning();
});

// Get the first item.
var firstItem = grid.getItems(0)[0];

// Get specific items by their elements.
var items = grid.getItems([elemA, elemB]);

grid.refreshItems( [items], [force] )

Update the cached dimensions of the instance's items. By default all the items are refreshed, but you can also provide an array of target items as the first argument if you want to refresh specific items. Note that all hidden items are not refreshed by default since their display property is 'none' and their dimensions are therefore not readable from the DOM. However, if you do want to force update hidden item dimensions too you can provide true as the second argument, which makes the elements temporarily visible while their dimensions are being read.

Parameters

Returns  —  Muuri

Examples

// Refresh dimensions of all items.
grid.refreshItems();

// Refresh dimensions of specific items.
grid.refreshItems([0, someElem, someItem]);

// Refresh dimensions of specific items and force read their
// dimensions even if they are hidden. Note that this has performance cost.
grid.refreshItems([0, someElem, someHiddenItem], true);

grid.refreshSortData( [items] )

Refresh the sort data of the grid's items.

Parameters

Returns  —  Muuri

Examples

// Refresh the sort data for every item.
grid.refreshSortData();

// Refresh the sort data for specific items.
grid.refreshSortData([0, someElem, someItem]);

grid.synchronize()

Synchronize the item elements in the DOM to match the order of the items in the grid. This comes handy if you need to keep the DOM structure matched with the order of the items. Note that if an item's element is not currently a child of the grid element (if it is dragged for example) it is ignored and left untouched. The reason why item elements are not kept in sync automatically is that there's rarely a need for that as they are absolutely positioned elements.

Returns  —  Muuri

Examples

// Let's say we have to move the first item in the grid as the last.
grid.move(0, -1);

// Now the order of the item elements in the DOM is not in sync anymore
// with the order of the items in the grid. We can sync the DOM with
// synchronize method.
grid.synchronize();

grid.layout( [instant], [callback] )

Calculate item positions and move items to their calculated positions, unless they are already positioned correctly. The grid's height/width (depends on the layout algorithm) is also adjusted according to the position of the items.

Parameters

Returns  —  Muuri

Examples

// Layout items.
grid.layout();

// Layout items instantly (without animations).
grid.layout(true);

// Layout all items and define a callback that will be called
// after all items have been animated to their positions.
grid.layout(function (items, hasLayoutChanged) {
  // If hasLayoutChanged is `true` it means that there has been another layout
  // call before this layout had time to finish positioning all the items.
  console.log('layout done!');
});

grid.add( elements, [options] )

Add new items by providing the elements you wish to add to the grid and optionally provide the index where you want the items to be inserted into. All elements that are not already children of the grid element will be automatically appended to the grid element. If an element has it's CSS display property set to none it will be marked as inactive during the initiation process. As long as the item is inactive it will not be part of the layout, but it will retain it's index. You can activate items at any point with grid.show() method. This method will automatically call grid.layout() if one or more of the added elements are visible. If only hidden items are added no layout will be called. All the new visible items are positioned without animation during their first layout.

Parameters

Returns  —  array

Examples

// Add two new items to the end.
var newItemsA = grid.add([elemA, elemB]);

// Add two new items to the beginning.
var newItemsB = grid.add([elemA, elemB], { index: 0 });

// Skip the automatic layout.
var newItemsC = grid.add([elemA, elemB], { layout: false });

grid.remove( items, [options] )

Remove items from the grid.

Parameters

Returns  —  array

Examples

// Remove the first item, but keep the element in the DOM.
var removedItemsA = grid.remove(grid.getItems(0));

// Remove items and the associated elements.
var removedItemsB = grid.remove([itemA, itemB], { removeElements: true });

// Skip the layout.
var removedItemsC = grid.remove([itemA, itemB], { layout: false });

grid.show( items, [options] )

Show the targeted items.

Parameters

Returns  —  Muuri

Examples

// Show items with animation (if any).
grid.show([itemA, itemB]);

// Show items instantly without animations.
grid.show([itemA, itemB], { instant: true });

// Show items with callback (and with animations if any).
grid.show([itemA, itemB], {
  onFinish: function (items) {
    console.log('items shown!');
  },
});

grid.hide( items, [options] )

Hide the targeted items.

Parameters

Returns  —  Muuri

Examples

// Hide items with animation.
grid.hide([itemA, itemB]);

// Hide items instantly without animations.
grid.hide([itemA, itemB], { instant: true });

// Hide items and call the callback function after
// all items are hidden.
grid.hide([itemA, itemB], {
  onFinish: function (items) {
    console.log('items hidden!');
  },
});

grid.filter( predicate, [options] )

Filter items. Expects at least one argument, a predicate, which should be either a function or a string. The predicate callback is executed for every item in the grid. If the return value of the predicate is truthy the item in question will be shown and otherwise hidden. The predicate callback receives the item instance as it's argument. If the predicate is a string it is considered to be a selector and it is checked against every item element in the grid with the native element.matches() method. All the matching items will be shown and others hidden.

Parameters

Returns  —  Muuri

Examples

// Show all items that have the attribute "data-foo".
grid.filter(function (item) {
  return item.getElement().hasAttribute('data-foo');
});

// Or simply just...
grid.filter('[data-foo]');

// Show all items that have a class foo.
grid.filter('.foo');

grid.sort( comparer, [options] )

Sort items. There are three ways to sort the items. The first is simply by providing a function as the comparer which works almost identically to native array sort. The only difference is that the sort is always stable. Alternatively you can sort by the sort data you have provided in the grid's options. Just provide the sort data key(s) as a string (separated by space) and the items will be sorted based on the provided sort data keys. Lastly you have the opportunity to provide a presorted array of items which will be used to sync the internal items array in the same order.

Parameters

Returns  —  Muuri

Examples

// Sort items by data-id attribute value (ascending).
grid.sort(function (itemA, itemB) {
  var aId = parseInt(itemA.getElement().getAttribute('data-id'));
  var bId = parseInt(itemB.getElement().getAttribute('data-id'));
  return aId - bId;
});

// Sort items with a presorted array of items.
grid.sort(grid.getItems().reverse());

// Sort items using the sort data keys (ascending).
grid.sort('foo bar');

// Sort items using the sort data keys (descending).
grid.sort('foo bar', { descending: true });

// Sort items using the sort data keys. Sort some keys
// ascending and some keys descending.
grid.sort('foo bar:desc');

grid.move( item, position, [options] )

Move an item to another position in the grid.

Parameters

Returns  —  Muuri

Examples

// Move elemA to the index of elemB.
grid.move(elemA, elemB);

// Move the first item in the grid as the last.
grid.move(0, -1);

// Swap positions of elemA and elemB.
grid.move(elemA, elemB, { action: 'swap' });

// Swap positions of the first and the last item.
grid.move(0, -1, { action: 'swap' });

grid.send( item, grid, position, [options] )

Move an item into another grid.

Parameters

Returns  —  Muuri

Examples

// Move the first item of gridA as the last item of gridB.
// The sent item will be appended to document.body.
gridA.send(0, gridB, -1);

// Move the first item of gridA as the last item of gridB.
// The sent item will be appended to someElem.
gridA.send(0, gridB, -1, {
  appendTo: someElem,
});

// Do something after the item has been sent and the layout
// processes have finished.
gridA.send(0, gridB, -1, {
  layoutSender: function (isAborted, items) {
    // Do your thing here...
  },
  layoutReceiver: function (isAborted, items) {
    // Do your other thing here...
  },
});

grid.on( event, listener )

Bind an event listener.

Parameters

Returns  —  Muuri

Examples

grid.on('layoutEnd', function (items) {
  console.log(items);
});

grid.off( event, listener )

Unbind an event listener.

Parameters

Returns  —  Muuri

Examples

function onLayoutEnd(items) {
  console.log(items);
}

// Start listening to some event.
grid.on('layoutEnd', onLayoutEnd);

/// ...sometime later -> unbind listener.
grid.off('layoutEnd', onLayoutEnd);

grid.destroy( [removeElements] )

Destroy the grid.

Parameters

Returns  —  Muuri

Examples

// Destroy the instance, but keep
// item element in the DOM.
grid.destroy();
// Destroy the instance and remove
// the item elements from the DOM.
grid.destroy(true);

Grid events

event: synchronize

Triggered after item elements are synchronized via grid.synchronize().

Examples

grid.on('synchronize', function () {
  console.log('Synced!');
});

event: layoutStart

Triggered when the the layout procedure begins. More specifically, this event is emitted right after new layout has been generated, internal item positions updated and grid element's dimensions updated. After this event is emitted the items in the layout will be positioned to their new positions. So if you e.g. want to react to grid element dimension changes this is a good place to do that.

Arguments

Examples

grid.on('layoutStart', function (items, isInstant) {
  console.log(items, isInstant);
});

event: layoutEnd

Triggered after the layout procedure has finished, successfully. Note that if you abort a layout procedure by calling grid.layout() before items have finished positioning, this event will not be emitted for the aborted layout procedure. In such a case layoutAbort will be emitted instead.

Arguments

Examples

grid.on('layoutEnd', function (items) {
  console.log(items);
  // For good measure you might want to filter out all the non-active items,
  // because it's techniclly possible that some of the items are
  // destroyed/hidden when we receive this event.
  var activeItems = items.filter(function (item) {
    return item.isActive();
  });
});

event: layoutAbort

Triggered if you start a new layout process (grid.layout()) while the current layout process is still busy positioning items. Note that this event is not triggered if you start a new layout process while the layout is being computed and the items have not yet started positioning.

Arguments

Examples

grid.on('layoutAbort', function (items) {
  console.log(items);
  // For good measure you might want to filter out all the non-active items,
  // because it's techniclly possible that some of the items are destroyed or
  // hidden when we receive this event.
  var activeItems = items.filter(function (item) {
    return item.isActive();
  });
});

event: add

Triggered after grid.add() is called.

Arguments

Examples

grid.on('add', function (items) {
  console.log(items);
});

event: remove

Triggered after grid.remove() is called.

Arguments

Examples

grid.on('remove', function (items, indices) {
  console.log(items, indices);
});

event: showStart

Triggered after grid.show() is called, just before the items are shown.

Arguments

Examples

grid.on('showStart', function (items) {
  console.log(items);
});

event: showEnd

Triggered after grid.show() is called, after the items are shown.

Arguments

Examples

grid.on('showEnd', function (items) {
  console.log(items);
});

event: hideStart

Triggered after grid.hide() is called, just before the items are hidden.

Arguments

Examples

grid.on('hideStart', function (items) {
  console.log(items);
});

event: hideEnd

Triggered after grid.hide() is called, after the items are hidden.

Arguments

Examples

grid.on('hideEnd', function (items) {
  console.log(items);
});

event: filter

Triggered after grid.filter() is called.

Arguments

Examples

grid.on('filter', function (shownItems, hiddenItems) {
  console.log(shownItems);
  console.log(hiddenItems);
});

event: sort

Triggered after grid.sort() is called.

Arguments

Examples

grid.on('sort', function (currentOrder, previousOrder) {
  console.log(currentOrder);
  console.log(previousOrder);
});

event: move

Triggered after grid.move() is called or when the grid is sorted during drag. Note that this is event not triggered when an item is dragged into another grid.

Arguments

Examples

grid.on('move', function (data) {
  console.log(data);
});

event: send

Triggered for the originating grid in the end of the send process (after grid.send() is called or when an item is dragged into another grid). Note that this event is called before the item's layout starts.

Arguments

Examples

grid.on('send', function (data) {
  console.log(data);
});

event: beforeSend

Triggered for the originating grid in the beginning of the send process (after grid.send() is called or when an item is dragged into another grid). This event is highly useful in situations where you need to manipulate the sent item (freeze it's dimensions for example) before it is appended to it's temporary layout container as defined in send method options.

Arguments

Examples

grid.on('beforeSend', function (data) {
  console.log(data);
});

event: receive

Triggered for the receiving grid in the end of the send process (after grid.send() is called or when an item is dragged into another grid). Note that this event is called before the item's layout starts.

Arguments

Examples

grid.on('receive', function (data) {
  console.log(data);
});

event: beforeReceive

Triggered for the receiving grid in the beginning of the send process (after grid.send() is called or when an item is dragged into another grid). This event is highly useful in situations where you need to manipulate the received item (freeze it's dimensions for example) before it is appended to it's temporary layout container as defined in send method options.

Arguments

Examples

grid.on('beforeReceive', function (data) {
  console.log(data);
});

event: dragInit

Triggered in the beginning of the drag start process when dragging of an item begins. This event is highly useful in situations where you need to manipulate the dragged item (freeze it's dimensions for example) before it is appended to the dragContainer.

Arguments

Examples

grid.on('dragInit', function (item, event) {
  console.log(event);
  console.log(item);
});

event: dragStart

Triggered in the end of the drag start process when dragging of an item begins.

Arguments

Examples

grid.on('dragStart', function (item, event) {
  console.log(event);
  console.log(item);
});

event: dragMove

Triggered every time a dragged item is moved. Note that Muuri has an automatic throttling system which makes sure that this event is triggered at maximum once in an animation frame.

Arguments

Examples

grid.on('dragMove', function (item, event) {
  console.log(event);
  console.log(item);
});

event: dragScroll

Triggered when any of the scroll parents of a dragged item is scrolled.

Arguments

Examples

grid.on('dragScroll', function (item, event) {
  console.log(event);
  console.log(item);
});

event: dragEnd

Triggered when dragged item is released and the drag process ends.

Arguments

Examples

grid.on('dragEnd', function (item, event) {
  console.log(event);
  console.log(item);
});

event: dragReleaseStart

Triggered when a dragged item is released (always after dragEnd event).

Arguments

Examples

grid.on('dragReleaseStart', function (item) {
  console.log(item);
});

event: dragReleaseEnd

Triggered after released item has finished it's position animation.

Arguments

Examples

grid.on('dragReleaseEnd', function (item) {
  console.log(item);
});

event: destroy

Triggered after grid is destroyed.

Examples

grid.on('destroy', function () {
  console.log('Muuri is no more...');
});

Item methods

item.getGrid()

Get the grid instance the item belongs to.

Returns  —  Muuri

Examples

var grid = item.getGrid();

item.getElement()

Get the item element.

Returns  —  element

Examples

var elem = item.getElement();

item.getWidth()

Get item element's cached width (in pixels). The returned value includes the element's paddings and borders.

Returns  —  number

Examples

var width = item.getWidth();

item.getHeight()

Get item element's cached height (in pixels). The returned value includes the element's paddings and borders.

Returns  —  number

Examples

var height = item.getHeight();

item.getMargin()

Get item element's cached margins (in pixels).

Returns  —  object

Examples

var margin = item.getMargin();

item.getPosition()

Get item element's cached position (in pixels, relative to the grid element).

Returns  —  object

Examples

var position = item.getPosition();

item.isActive()

Check if the item is currently active. Only active items are considered to be part of the layout.

Returns  —  boolean

Examples

var isActive = item.isActive();

item.isVisible()

Check if the item is currently visible.

Returns  —  boolean

Examples

var isVisible = item.isVisible();

item.isShowing()

Check if the item is currently animating to visible.

Returns  —  boolean

Examples

var isShowing = item.isShowing();

item.isHiding()

Check if the item is currently animating to hidden.

Returns  —  boolean

Examples

var isHiding = item.isHiding();

item.isPositioning()

Check if the item is currently being positioned.

Returns  —  boolean

Examples

var isPositioning = item.isPositioning();

item.isDragging()

Check if the item is currently being dragged.

Returns  —  boolean

Examples

var isDragging = item.isDragging();

item.isReleasing()

Check if the item is currently being released.

Returns  —  boolean

Examples

var isReleasing = item.isReleasing();

item.isDestroyed()

Check if the item is destroyed.

Returns  —  boolean

Examples

var isDestroyed = item.isDestroyed();

Credits

Created and maintained by Niklas Rämö.

License

Copyright © 2015 Haltu Oy. Licensed under the MIT license.