hannomalie / hpengine

MIT License
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README

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(Actual engine footage, but somewhat old, current implementations differs a lot)

My Graphics/Game Engine

This is a spare time project. I started it when I implemented the project for my master's degree in computer graphics back in 2013 or so. Its initial purpose was to implement a sandbox where I can quickly iterate and experiment with implementing different kinds of realtime global illumination.

Since my graduation, I use this project and its quite large amount of code to try out different aspects of software development and how they work in real-world codebases. For example I wanted to

Over the years, different technologies found their way into this project, a non-exhaustive list

Graphics related features that I implemented over time

(Some of them may not be working anymore)

There are some videos on my YouTube channel on https://www.youtube.com/@hannomalie/videos showcasing some of the mentioned features, (click on the images):

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