datachannel-unity
How to Build
How to Use
- Add this repository as a submodule to your repository.
- Build this repository.
- Add /unity/DataChannel as a local package to your Unity project.
- Write code using scripts at /unity/DataChannel/Runtime. DataChannelPlugin.cs contains the P/Invoke methods connected to the C APIs of libdatachannel (https://github.com/paullouisageneau/libdatachannel/blob/master/include/rtc/rtc.h). DataChannel and PeerConnection are C# wrapper classes that would be easier to use.
Directory Layout
.
+-- libdatachannel # paullouisageneau/libdatachannel as a submodule
+-- src # C++ source code
+-- unity
| +-- DataChannel # The Unity package
| +-- bin # .meta files for the ./DataChannel package
+-- vcpkg # microsoft/vcpkg as a submodule
+-- build-plugin.ps1 # Builds the unity plugin for /unity/DataChannel with code in /src
+-- cmake-vs.ps1 # Runs cmake for Visual Studio 2019
+-- init-vcpkg.ps1 # Installs packages in vcpkgs.txt using /vcpkg.
+-- vcpkgs.txt # Lists of packages to install using /vcpkg.