Will fundamentally change how cameras are setup in ManiSkill to be a bit more detached from how shaders are set since shaders follow a state machine approach to configure the next camera built whereas ManiSkill / python preference is to do object orientation + configuration type approach (e.g. CameraConfig(camera_type="fisheye")).
Will fundamentally change how cameras are setup in ManiSkill to be a bit more detached from how shaders are set since shaders follow a state machine approach to configure the next camera built whereas ManiSkill / python preference is to do object orientation + configuration type approach (e.g.
CameraConfig(camera_type="fisheye")
).