Sample of environments/robots rendered with ray-tracing. Scene datasets sourced from AI2THOR and ReplicaCAD
ManiSkill is a powerful unified framework for robot simulation and training powered by SAPIEN, with a strong focus on manipulation skills. The entire tech stack is as open-source as possible and ManiSkill v3 is in beta release now. Among its features include:
For more details we encourage you to take a look at our paper.
There are more features to be added to ManiSkill 3, see our roadmap for planned features that will be added over time before the official v3 is released.
Please refer to our documentation to learn more information from tutorials on building tasks to data collection.
NOTE: This project currently is in a beta release, so not all features have been added in yet and there may be some bugs. If you find any bugs or have any feature requests please post them to our GitHub issues or discuss about them on GitHub discussions. We also have a Discord Server through which we make announcements and discuss about ManiSkill.
Users looking for the original ManiSkill2 can find the commit for that codebase at the v0.5.3 tag
Installation of ManiSkill is extremely simple, you only need to run a few pip installs and setup Vulkan for rendering.
# install the package
pip install --upgrade mani_skill
# install a version of torch that is compatible with your system
pip install torch
Finally you also need to set up Vulkan with instructions here
For more details about installation (e.g. from source, or doing troubleshooting) see the documentation
To get started, check out the quick start documentation: https://maniskill.readthedocs.io/en/latest/user_guide/getting_started/quickstart.html
We also have a quick start colab notebook that lets you try out GPU parallelized simulation without needing your own hardware. Everything is runnable on Colab free tier.
For a full list of example scripts you can run, see the docs.
We currently best support Linux based systems. There is limited support for windows and no support for MacOS at the moment. We are working on trying to support more features on other systems but this may take some time. Most constraints stem from what the SAPIEN package is capable of supporting.
System / GPU | CPU Sim | GPU Sim | Rendering |
---|---|---|---|
Linux / NVIDIA GPU | ✅ | ✅ | ✅ |
Windows / NVIDIA GPU | ✅ | ❌ | ✅ |
Windows / AMD GPU | ✅ | ❌ | ✅ |
WSL / Anything | ✅ | ❌ | ❌ |
MacOS / Anything | ❌ | ❌ | ❌ |
If you use ManiSkill3 (versions mani_skill>=3.0.0
) in your work please cite our ManiSkill3 paper as so:
@article{taomaniskill3,
title={ManiSkill3: GPU Parallelized Robotics Simulation and Rendering for Generalizable Embodied AI},
author={Stone Tao and Fanbo Xiang and Arth Shukla and Yuzhe Qin and Xander Hinrichsen and Xiaodi Yuan and Chen Bao and Xinsong Lin and Yulin Liu and Tse-kai Chan and Yuan Gao and Xuanlin Li and Tongzhou Mu and Nan Xiao and Arnav Gurha and Zhiao Huang and Roberto Calandra and Rui Chen and Shan Luo and Hao Su},
journal = {arXiv preprint arXiv:2410.00425},
year={2024},
}
If you use ManiSkill2 (version mani_skill==0.5.3
or lower) in your work please cite the ManiSkill2 paper as so:
@inproceedings{gu2023maniskill2,
title={ManiSkill2: A Unified Benchmark for Generalizable Manipulation Skills},
author={Gu, Jiayuan and Xiang, Fanbo and Li, Xuanlin and Ling, Zhan and Liu, Xiqiang and Mu, Tongzhou and Tang, Yihe and Tao, Stone and Wei, Xinyue and Yao, Yunchao and Yuan, Xiaodi and Xie, Pengwei and Huang, Zhiao and Chen, Rui and Su, Hao},
booktitle={International Conference on Learning Representations},
year={2023}
}
Note that some other assets, algorithms, etc. in ManiSkill are from other sources/research. We try our best to include the correct citation bibtex where possible when introducing the different components provided by ManiSkill.
All rigid body environments in ManiSkill are licensed under fully permissive licenses (e.g., Apache-2.0).
The assets are licensed under CC BY-NC 4.0.