issues
search
harbingerofme
/
DebugToolkit
Debugging commands for Risk of Rain 2. Previously known as RoR2Cheats.
https://thunderstore.io/package/IHarbHD/DebugToolkit/
BSD 3-Clause "New" or "Revised" License
14
stars
8
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
Change Command: <RESPAWN>
#138
Bendzsike
opened
1 year ago
7
Fix next_boss, Issue #88
#137
SChinchi
closed
1 year ago
4
Change Command: random_items
#136
SChinchi
closed
1 year ago
5
New Command: buddha
#135
yekoc
closed
1 year ago
3
Add buff commands
#134
SChinchi
closed
1 year ago
4
More robust error logging
#133
SChinchi
closed
1 year ago
7
Fix next_boss, list_interactable, list_directorcards, fix force_family_event
#132
xiaoxiao921
closed
1 year ago
0
Update docs
#131
SChinchi
closed
1 year ago
1
Implemented ping to tag non-player characters to give/remove items & equipment.
#130
SChinchi
closed
1 year ago
16
Added filtering to listing commands (list_item, etc)
#129
DestroyedClone
closed
1 year ago
1
Added Proper Isc Support
#128
Heyimmodding
closed
1 year ago
1
Disable keybind when a runtime inspector is open
#127
xiaoxiao921
closed
10 months ago
2
New Commands: list_skin, loadout_set_skin_variant
#126
DestroyedClone
closed
2 years ago
1
[BUG] Missing interactables
#125
DestroyedClone
closed
1 year ago
1
Change Command: loadout_set_skill_variant
#124
DestroyedClone
opened
2 years ago
0
Change Command: spawn_ai
#123
DestroyedClone
opened
2 years ago
0
Change Command: remove_item
#122
DestroyedClone
closed
1 year ago
7
New Command: log_trace
#121
MightyW0lf
closed
1 year ago
2
prevent keybinds from activating during chatter
#120
harbingerofme
closed
2 years ago
0
try naive team checking for spawnAI
#119
harbingerofme
closed
7 months ago
3
[BUG] "cheats" isn't working
#118
Mishakak
closed
2 years ago
1
add_portal: Added 'void' portal and 'deepvoid' portal
#117
DestroyedClone
closed
2 years ago
0
CCSceneList patch
#116
DestroyedClone
closed
2 years ago
0
[BUG] 'cheats' is not enabled for 'set_scene'
#115
DestroyedClone
closed
2 years ago
1
Change Command: god
#114
DestroyedClone
opened
2 years ago
1
Added a reference to the temporary game object so it could be destroy…
#113
DestroyedClone
closed
2 years ago
1
Added command "lock_exp"
#112
DestroyedClone
closed
2 years ago
2
Change Command: remove_equip
#111
DestroyedClone
opened
2 years ago
2
why isnt this public smh
#110
Nebby1999
closed
2 years ago
3
[BUG | FEATURE REQ] CREATE_PICKUP `both` default does not resolve equipment pickups, no tab completion.
#109
paddywaan
closed
1 year ago
0
Change Command: director_combat_disable
#108
paddywaan
closed
3 years ago
1
Change Command: teleport_on_cursor
#107
paddywaan
closed
3 years ago
3
Master
#106
paddywaan
closed
3 years ago
0
Recommend KingEnderBrine's midrunartifacts in readme
#105
harbingerofme
closed
2 years ago
1
Change Command: <spawn_ai>
#104
Lyefyre
closed
4 years ago
4
New Command: item_list equipment_list
#103
VioletChaolan
closed
4 years ago
0
New Command: dump_stats
#102
harbingerofme
closed
1 year ago
1
New Command: bind
#101
harbingerofme
closed
4 years ago
1
Add seperate build for no ms.c#.dll and no unetweaver
#100
harbingerofme
closed
4 years ago
1
New Command: prevent_profile_writing
#99
harbingerofme
closed
10 months ago
0
New Command: Give_buff + remove_buff
#98
harbingerofme
closed
1 year ago
2
New Command: lock_artifacts
#97
harbingerofme
closed
4 years ago
1
Invalid Cast Exception when using give_item and remove_item
#96
freezebomber
closed
4 years ago
3
[BUG] Enum resolver does not resolve numbers correctly for underlying sbyte type enums
#95
harbingerofme
closed
4 years ago
0
Code Quality: Use UNetWeaver for networking
#94
harbingerofme
closed
4 years ago
0
[BUG] spawn_ai not working on name autocompletion
#93
xiaoxiao921
closed
4 years ago
1
[BUG] obliteration while noclipping breaks pregame lobby
#92
harbingerofme
closed
4 years ago
1
fixed_time sets / gets the run timer directly
#91
SuperRayss
closed
4 years ago
0
[BUG] spawn_ai always spawns blazing enemies
#90
harbingerofme
closed
4 years ago
3
[BUG] fixed_time does not use ingame timed, but rather unpauzed time
#89
harbingerofme
closed
4 years ago
2
Previous
Next