Currently lacks any UI, but it works (with caveats)!
Firstly, fixes #101 as that was just a result of TAID0 (the gym map) happening to be a puzzle phase map! Weird since it's not labeled like the others.
Secondly, closes #89, finally! With some caveats. Notably:
There is no actual UI for this yet
~As a result, you can't set the position of the eye and mouth animations! They're currently hardcoded to random values to prove that they work, but will need UI to actually implement. We also might consider embedding the positions in the body's filename (like we do timings).~ Fixed, you can now do this through filename.
~Currently, it doesn't save changes to CHRDATA.S, so changes to the character and marking it as large or not don't propagate currently. I'll fix this before merge.~ Fixed.
There was a problem where swapping between large/small sprites wouldn't work. That has been fixed with a lot of RE work into figuring out how textures get allocated!
Currently lacks any UI, but it works (with caveats)!
Firstly, fixes #101 as that was just a result of TAID0 (the gym map) happening to be a puzzle phase map! Weird since it's not labeled like the others.
Secondly, closes #89, finally! With some caveats. Notably: