Closed KevinDCo closed 4 years ago
WyeSelectState now creates the branching trees. Need to create memory for progression through the LayerMap
Renamed WyeSelectState and its components to LayerMap. This is just a semantic change
GameProgression, Layers, and Sections now have memory. Need to finish testing and tweaking the implementation of remembering
Player will only be able to click on the next available section on the layerMap
Player can now proceed to next layerMap. End game logic when the player completes all layers will be worked on in #48
This issue is ready for QA
This issue has passed QA.
This issue has been reopened, due to the fact that a bug was found during QA of ROTKR-51
On the Wye select screen, if you click Go without choosing a Wye, a null exception is thrown.
Disabled the button before a Wye Node is selected. After a wye node is selected it enables the button.
This issue is ready for QA
This issue has passed QA, and will thus be closed.
Basically define its constructor