hatfield-c / rotkr

Rats! Of the Kar Re-Bein by Katin Games
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[ROTKR-45] Define how a layer is generated in WyeSelectState #45

Closed KevinDCo closed 4 years ago

KevinDCo commented 4 years ago

Basically define its constructor

KevinDCo commented 4 years ago

WyeSelectState now creates the branching trees. Need to create memory for progression through the LayerMap

KevinDCo commented 4 years ago

Renamed WyeSelectState and its components to LayerMap. This is just a semantic change

KevinDCo commented 4 years ago

GameProgression, Layers, and Sections now have memory. Need to finish testing and tweaking the implementation of remembering

KevinDCo commented 4 years ago

Player will only be able to click on the next available section on the layerMap

KevinDCo commented 4 years ago

Player can now proceed to next layerMap. End game logic when the player completes all layers will be worked on in #48

KevinDCo commented 4 years ago

This issue is ready for QA

hatfield-c commented 4 years ago

This issue has passed QA.

hatfield-c commented 4 years ago

This issue has been reopened, due to the fact that a bug was found during QA of ROTKR-51

On the Wye select screen, if you click Go without choosing a Wye, a null exception is thrown.

KevinDCo commented 4 years ago

Disabled the button before a Wye Node is selected. After a wye node is selected it enables the button.

KevinDCo commented 4 years ago

This issue is ready for QA

hatfield-c commented 4 years ago

This issue has passed QA, and will thus be closed.