ROTKR
Rats! Of the Kar Re-Bein by Katin Games
Game Progression
Described below is the flow of the game from start to finish as depicted in this Link to UX Diagram and Notecard1, Notecard2.
- Main Menu
- New Game
- Left/right arrows to select a ship architecture
- "Go!" Button
- Cut scene
- Short, 20-30 second cut scene spoken in Toki Pona
- Explains that the water is rising, and rats must rise to escape being eaten by it
- Gameplay loop
- End Game
- Simple screen showing a graphic of the ship exiting the sewer, with a human city in the background
Gameplay loop
- Wye Select
- Left-to-right grid of nodes
- "Where to cap'n?"
- When a Wye node is selected, it plays a little animation
- "Go!" button
- Wye Combat
- Must survive the Wye as the water level rises, so that a specified "Exit Gate" can be reached
- Indicator icons of currently alive crew members, and their health
- Indicator bar of current waterlog level
- Wye Loss
- Graphic showing floating wood shards and a captain's hat
- "Sunken and Forgotten. You and your crew belong to the sewer now."
- A "New Ship" button
- Wye Victory
- "Invictus!"
- Inventory?
- Tabs to select "repair" or "upgrade"
- Button for "Continue"
- This cycle continues until the final Wye is reached and cleared.