Open hatfield-c opened 4 years ago
The patrol network should have the following characteristics:
Input
After conferring with Kevin, we have decided to defer implementation of "search" behavior for now, in lieu of focusing on combat behavior.
Instead, when an enemy ship is spawned, it will immediately chase after and fight the player.
A neural network should be created which directs enemy ships to patrol in search of the player.
This network should prioritize.