hatfield-c / rotkr

Rats! Of the Kar Re-Bein by Katin Games
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[ROTKR-67] A patrol neural network directs an enemy to search for the player #67

Open hatfield-c opened 4 years ago

hatfield-c commented 4 years ago

A neural network should be created which directs enemy ships to patrol in search of the player.

This network should prioritize.

hatfield-c commented 4 years ago

The patrol network should have the following characteristics:

Input

hatfield-c commented 4 years ago

After conferring with Kevin, we have decided to defer implementation of "search" behavior for now, in lieu of focusing on combat behavior.

Instead, when an enemy ship is spawned, it will immediately chase after and fight the player.