About • Set-Up (For End-Users) • Controls • How To Compile • Credits • License
Geometry Dash is a side-scrolling music platforming game series developed by RobTop. The game is known for it's challenging levels and legacy, garnering millions of players and a passionate fanbase making user levels to this day.
This repository contains a loader of the Android release of Geometry Dash, based on the Android .so Loader by TheFloW. The loader provides a tailored, minimalistic Android-like environment to run the official ARMv7 game executables on the PS Vita.
This software does not contain the original code, executables, assets, or other not redistributable parts of the game. The authors do not promote or condone piracy in any way. To launch and play the game on their PS Vita device, users must provide their own legally obtained copy of the game in form of an .apk file.
In order to properly install the game, you'll have to follow these steps precisely.
kubridge.skprx
and fd_fix.skprx
to your taiHEN plugins folder (usually ur0:tai
) and adding two entries to your config.txt
under *KERNEL
: *KERNEL
ur0:tai/kubridge.skprx
ur0:tai/fd_fix.skprx
Note: don't install fd_fix.skprx if you're using rePatch plugin!
libshacccg.suprx
in the ur0:/data/
folder on your console. If you don't, follow this guide to extract it.libfmodstudio.suprx
, libc.suprx
and libfios2.suprx
in the same folder. If you don't, follow this guide to extract those files..apk
file. You can get all the required files directly from your phone or by using any APK extractor you can find on Google Play..apk
with any zip explorer (like 7-Zip) and extract every single audio file and folders sfx
and songs
from the .apk
into ux0:data/gdash/assets
. Example of resulting path: ux0:data/gdash/assets/songs/10000104.ogg
, ux0:data/gdash/assets/menuLoop.mp3
..so
file called libcocos2dcpp.so
from the .apk
and place it in ux0:data/gdash/
..apk
file in ux0:data/gdash/
and rename as GeometryDash.apk
.gdash.vpk
(from Releases).The game uses only button to operate; which means you can entirely play this with the touchscreen.
However, there's gamepad support to emulate some controls:
Button | Action |
---|---|
Move Player (The Tower) | |
Jump | |
/ | Back/Pause |
In order to build the loader, you'll need a vitasdk build fully compiled with softfp usage.
You can find a precompiled version here.
Additionally, you'll need vitaGl to be compiled with these flags: make HAVE_GLSL_SUPPORT=1 SOFTFP_ABI=1 NO_DEBUG=1 install
.
You also have to install FMOD onto your VitaSDK enviroment. Info on how to acquire the stubs needed will need to be taken care of by yourself; fmodpp
can be installed via the already-available precompiled library file found here.
After all these requirements are met, you can compile the loader with the following commands:
cmake -Bbuild .
cmake --build build
Also note that this CMakeLists has two "convenience targets". While developing, I highly recommed using them, like this:
cmake --build build --target send # Build, upload eboot.bin and run (requires vitacompanion)
cmake --build build --target dump # Fetch latest coredump and parse
For more information and build options, read the CMakeLists.txt.
Style of the page has been taken from https://github.com/v-atamanenko/baba-is-you-vita.