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hchiam
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trysterollup
trysterollup - make serverless multiplayer web games, with the Gamepad API, plus WebRTC via trystero, rolled up in a convenience wrapper game controller
MIT License
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consider refactor to replace trystero with firebase webrtc
#20
hchiam
opened
1 week ago
3
trustedTypes for demos once ready to test for real
#19
hchiam
opened
1 week ago
0
make it easier to remap buttons
#18
hchiam
closed
2 months ago
0
more setup for controllers (including remapping buttons)
#17
hchiam
closed
2 months ago
0
npm package
#16
hchiam
closed
2 months ago
0
localData.players and isHost
#15
hchiam
closed
2 months ago
0
game getting initialized 2x in demo
#14
hchiam
opened
2 months ago
2
fix #4: let dev control when joinRoom - expose joinRoom and room on GameController
#13
hchiam
closed
2 months ago
0
fix #3: js events + hardware control mapping
#12
hchiam
closed
2 months ago
0
TODO: optional param value?:number for analog button
#11
hchiam
opened
2 months ago
0
make it easy to tell users what button maps to what control
#10
hchiam
closed
2 months ago
0
sync with host being source of truth
#9
hchiam
opened
2 months ago
3
fix #6: required sync param
#8
hchiam
closed
2 months ago
0
More updates
#7
hchiam
closed
2 months ago
0
required physics param for update()?
#6
hchiam
closed
2 months ago
1
dedicated player object? with isHost boolean?
#5
hchiam
closed
2 months ago
0
expose room as param and let developers control when join
#4
hchiam
closed
2 months ago
0
click events and hardware controller events mapping
#3
hchiam
closed
2 months ago
2
joinRoom({appId, password=''}, roomId, onError=()=>{})
#2
hchiam
closed
2 months ago
0
update(dataOverride=null)
#1
hchiam
closed
2 months ago
0