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hclivess
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epicenclaves
Epic Enclaves is aiming to be a realtime browser-based action RPG strategy. The best explained as a crossover of Diablo and Heroes of Might and Magic.
https://epicenclaves.com
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add a "property" dict/list to every item to allow animations in html
#84
hclivess
opened
2 weeks ago
1
make creature levels dependent on distance from start point
#83
hclivess
closed
1 month ago
1
pvp popups only show on the side of the defender and do not respect taking of turns
#82
hclivess
closed
1 month ago
2
teleportation stone (building)
#81
hclivess
opened
1 month ago
0
new spell: switch player mana with hp
#80
hclivess
closed
1 month ago
0
new spell: switch hp with opponent
#79
hclivess
closed
1 month ago
0
new spell: conjure mana
#78
hclivess
closed
1 month ago
0
burger menu in combat /scores does nothing
#77
hclivess
closed
1 month ago
0
add factorio/settlers honeybox - make buildings consume resources in order to output
#76
hclivess
opened
1 month ago
0
allow spell sequence organization/queue in fights
#75
hclivess
closed
1 month ago
0
add temple pos check when researching spells
#74
hclivess
closed
1 month ago
0
add learning about creatures - this will avoid casting spells against their resistances and expoit their weak points (automatically)
#73
hclivess
closed
1 month ago
1
make creatures attack adjecent structures
#72
hclivess
opened
1 month ago
0
allow teleportation of mountain/mine? let people build wherever
#71
hclivess
closed
1 month ago
0
backend chunking for performance
#70
hclivess
closed
1 month ago
0
allow spending exp on bonus damage or bonus spell damage - dojo building allows training of martial arts, temple allows training of magic arts
#69
hclivess
opened
1 month ago
0
add recipes, crafting, healing pots
#68
hclivess
opened
1 month ago
0
add alchemy, healing pots - inventory items based on recipes
#67
hclivess
closed
1 month ago
1
hidden treasures - action button "look for cues" (pond?) after several cues are collected, give player location to dig at
#66
hclivess
opened
1 month ago
0
make context menu multi-user
#65
hclivess
opened
1 month ago
1
fix exclamation mark - it appears over random users
#64
hclivess
closed
1 month ago
0
add outpost to counter siege (aoe + automatic turn attack)
#63
hclivess
closed
1 month ago
0
add palisades
#62
hclivess
closed
1 month ago
0
add a system of vassalage
#61
hclivess
opened
2 months ago
0
add objective scores like exp per alive
#60
hclivess
closed
1 month ago
0
make pop limit calc dynamic
#59
hclivess
closed
1 month ago
2
spawn points
#58
hclivess
closed
1 month ago
0
attack blocking /evasion mechanic
#57
hclivess
closed
1 month ago
0
miss chance for creatures
#56
hclivess
closed
1 month ago
0
charge system - trigger every x attacks
#55
hclivess
opened
2 months ago
0
item enchanting / slotting
#54
hclivess
opened
2 months ago
0
split players db into individual dicts
#53
hclivess
closed
2 months ago
1
add a cost of exp to revive
#52
hclivess
closed
1 month ago
0
make higher level buildings have more efficient garrison
#51
hclivess
closed
1 month ago
0
dragon whelp bugged (keep open)
#50
hclivess
closed
1 month ago
0
investigate pvp vulnerability
#49
hclivess
closed
2 months ago
1
add study of special attack moves/spells
#48
hclivess
opened
2 months ago
0
add mounts
#47
hclivess
opened
2 months ago
1
realtime updates with js
#46
hclivess
closed
1 month ago
0
fight compat with mobile
#45
hclivess
closed
1 month ago
0
context menu for actions on map
#44
hclivess
closed
2 months ago
0
player centering issue
#43
hclivess
closed
2 months ago
0
api callbacks for fluent state-based combat with mid-combat options
#42
hclivess
opened
2 months ago
3
encapsulate actions
#41
hclivess
closed
2 months ago
4
encapsulate descriptions
#40
hclivess
closed
2 months ago
4
real deal
#39
hclivess
closed
2 months ago
1
Dev
#38
hclivess
closed
2 months ago
0
dragon_whelp details
#37
hclivess
closed
2 months ago
0
ideas.txt
#36
hclivess
opened
2 months ago
0
Valenthis is not unqiue
#35
hclivess
closed
2 months ago
0
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