in development platformer written for love2d game in pre-pre-alpha
currently working on art assets and design stuff
strip out ALL DATA and put into a data store
Make State machine objects or some kinda component thing to reuse some code, for instance the entities all need to launch, not just the player
Character / Enemy Designs
Design Documents
Implement Core Mechanics
Animation System Implementation
will likely just use anim8
level completion / advancement
[x] attack in all directions
[x] launch player if they punch a wall
[ ] launch enemy if they punch a enemy
[ ] ricochets
$ git clone https://github.com/head-lamp/proto-platformer
may need to git clone libs
$ cd proto-platformer
$ love .