hemanthl7 / cheat-engine-ps4-server

GNU General Public License v3.0
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Cheat engine windows server

First of All, A Big Thanks to CTN for Sharing Libdebug source code and ps4debug payload without it would not be possible.

I am Grateful to these Cheat Engine team, Developers and Testers:

A port of the linux/android cheat engine server to Windows utilizing C# ported from the official Cheat Engine repositotry. The initial reason this project was created was to 'bypass' some applications that block Cheat Engine when running in the same machine or just refuse to run when Cheat Engine is running as well. With this you can run Cheat Engine in a separate environment and connect to the target machine.

Example usage

If you just want to run the server as is there is a console project named CEServerApplicaiton that takes advantage of the generated library which is an assembly with the following code:

            CheatEngineServer server = new CheatEngineServer();
            server.StartAsync().Wait();

If you just want to run the server as is there is a console application named CEServerPS4.exe:

            CEServerPS4.exe 192.168.137.2

If you wish to handle a specific command from cheat engine differently or register a new one you can do this by either extending one of the defined Commands in CEServerWindows.CheatEnginePackets.S2C or by implementing the ICheatEngineResponse interface although it is recommended to extend the base class CheatEngineCommand

For example you could override the Process method of ReadProcessorMemoryCommand to utilize a different way of reading the memory of the target process such as communication with a kernel module/driver.

What doesn't work

Even though the official cheat engine server 'ports' a few of Windows API calls some code is specific to linux and are not easily brought back to windows