A mod that loads custom icons.
Windows Tutorial\ Android Tutorial\ macOS Tutorial
To add a custom icon, you need an icon spritesheet (.plist) and an icon atlas (.png). Tools like GDBrowser's Icon Kit can be used to create these spritesheets and atlases, with the "Developer Mode" option enabled in the settings.
With trails, you will only need the trail image (.png). It will be automatically resized to fit the game's resolution.
The spritesheet should be in the format of a typical Geometry Dash icon spritesheet, with the primary sprite, secondary sprite, glow sprite, and an optional detail sprite. UFOs contain a fifth sprite for the dome.
The atlas should be a single image containing all the sprites in the spritesheet. Tools like Colon's Spritesheet Splitter can be used to split a spritesheet into individual sprites and combine them into an atlas.
The spritesheet should have the icon's name correspond to these sprites:
(name)_001.png
(name)_2_001.png
(name)_3_001.png
(name)_glow_001.png
(name)_extra_001.png
The atlas should be named (name).png
, and the spritesheet should be named (name).plist
. Optionally, you can add -hd
and -uhd
for high-definition spritesheets and atlases, and it is much recommended to do so.
The spritesheets and atlases should be placed in (Geometry Dash folder)/geode/config/hiimjustin000.more_icons/(gamemode)
, where (gamemode)
is the gamemode the icon is for. The gamemodes are:
This can also be done with individual images per icon piece, with the same naming conventions as above. The sprites should be placed in (Geometry Dash folder)/geode/config/hiimjustin000.more_icons/(gamemode)/(icon name)
, where (icon name)
is the name of the icon.
If anything goes wrong, the mod will log warnings and errors to the console, which can be checked in the icon kit with a button on the left side of the screen.
For adding icons to texture packs, the process is similar to adding icons to the mod. However, you will need the mod "Texture Loader" by Geode Team installed to use these texture packs.
The texture pack should be placed in (Geometry Dash folder)/config/geode.texture-loader/packs/(pack name)
, where (pack name)
is the name of the texture pack, or a zip file containing the texture pack. The same rules apply for the texture pack as they do for the custom icons, with the sprites being added to (pack name)/config/hiimjustin000.more_icons/(gamemode)
, where (gamemode)
is the gamemode the icon is for.
Note that this will only work if the texture pack has a pack.json
file in the root of the texture pack directory.
To use a custom icon, you will need to go into the icon kit. In the icon kit, there is a second row of dots that you can click on to view the extra icons. Click on the dot to view a page of extra icons, and click on one of the icons to select it.
To deselect a custom icon, use the first row of dots to go back to the default icons, and click on one of the default icons to select it.
Here are some examples of how to support More Icons in your mod.
// Get the player's icon (The parameter is the gamemode or the gamemode plus "-dual" if Separate Dual Icons is enabled)
Loader::get()->getLoadedMod("hiimjustin000.more_icons")->getSavedValue<std::string>("icon");
// Get the list of icons (The parameter is the gamemode plus the letter "s")
Loader::get()->getLoadedMod("hiimjustin000.more_icons")->getSavedValue<std::vector<std::string>>("icons");
// Change a SimplePlayer to a custom icon
DispatchEvent<SimplePlayer*, std::string, IconType>("hiimjustin000.more_icons/simple-player", simplePlayer, "my-icon", IconType::Cube).post();
// Change a GJRobotSprite to a custom icon
DispatchEvent<GJRobotSprite*, std::string>("hiimjustin000.more_icons/robot-sprite", robotSprite, "my-icon").post(); // Determines the icon type
DispatchEvent<GJRobotSprite*, std::string, IconType>("hiimjustin000.more_icons/robot-sprite", robotSprite, "my-icon", IconType::Robot).post();
// Change a PlayerObject to a custom icon
DispatchEvent<PlayerObject*, std::string>("hiimjustin000.more_icons/player-object", playerObject, "my-icon").post(); // Determines the icon type
DispatchEvent<PlayerObject*, std::string, IconType>("hiimjustin000.more_icons/player-object", playerObject, "my-icon", IconType::Cube).post();
This mod is licensed under the MIT License.