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honehone12
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bevy_replicon_bootstrap
Networking bootstrap on top of bevy_replicon.
The Unlicense
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player spawn position
#26
honehone12
opened
16 hours ago
0
when to despawn and delete data ??
#25
honehone12
closed
22 hours ago
1
devide actual update system from prediction error correction system
#24
honehone12
closed
1 day ago
1
include physics
#23
honehone12
opened
4 days ago
1
culling efficiency
#22
honehone12
closed
21 hours ago
4
CharacterController is not deterministic on network
#21
honehone12
closed
1 week ago
3
implement character control
#20
honehone12
closed
1 day ago
2
hierarchy for network transform ??
#19
honehone12
closed
4 days ago
2
refactor angle interpolation
#18
honehone12
closed
3 weeks ago
1
sorting whole buffer in every tick is inefficient
#17
honehone12
closed
3 weeks ago
0
implement client event validator
#16
honehone12
closed
4 weeks ago
1
current group map is useless
#15
honehone12
closed
3 weeks ago
0
network yaw into network angle (or network rotation 2d)
#14
honehone12
closed
1 month ago
0
clean up generics
#13
honehone12
closed
1 month ago
0
spawning at strange position after culling
#12
honehone12
closed
1 month ago
0
remove the word "importance"
#11
honehone12
closed
1 month ago
0
check access modifier
#10
honehone12
closed
1 month ago
0
implement utililty functions for client connect and disconnect
#9
honehone12
closed
1 month ago
1
implement relevancy setting
#8
honehone12
closed
4 days ago
3
more distributed architecture
#7
honehone12
closed
3 weeks ago
1
handle network spike
#6
honehone12
closed
1 month ago
2
implement basic distance based culling
#5
honehone12
closed
1 month ago
2
server does not know actual translation(etc) of clients
#4
honehone12
closed
1 month ago
1
clean up modules
#3
honehone12
closed
4 weeks ago
0
impl event with timesamp
#2
honehone12
closed
1 month ago
0
impl interpolation
#1
honehone12
closed
1 month ago
0