Networking bootstrap on top of bevy_replicon
implementing basic sets of netcodes.
- game code agnostic systems backed by component and event snapshot cache
- client prediction
- interpolation
- snapshot buffer is general purpose component and useful for server as each systems can be written with ordinary Query
- client events can be validated before distributed to entities
- basic distance based replication culling
- basic replication grouping
- each features can be replaced with other expert crates
running development demo
cargo run --bin server
cargo run --bin client