Socket.io是一款非常流行的应用层实时通讯协议和框架,可以轻松实现应答、分组、广播。hyperf/socketio-server支持了Socket.io的WebSocket传输协议。
composer require hyperf/socketio-server
hyperf/socketio-server 是基于WebSocket实现的,请确保服务端已经添加了WebSocket服务配置。
[
'name' => 'socket-io',
'type' => Server::SERVER_WEBSOCKET,
'host' => '0.0.0.0',
'port' => 9502,
'sock_type' => SWOOLE_SOCK_TCP,
'callbacks' => [
SwooleEvent::ON_HAND_SHAKE => [Hyperf\WebSocketServer\Server::class, 'onHandShake'],
SwooleEvent::ON_MESSAGE => [Hyperf\WebSocketServer\Server::class, 'onMessage'],
SwooleEvent::ON_CLOSE => [Hyperf\WebSocketServer\Server::class, 'onClose'],
],
],
<?php
declare(strict_types=1);
namespace App\Controller;
use Hyperf\SocketIOServer\Annotation\Event;
use Hyperf\SocketIOServer\Annotation\SocketIONamespace;
use Hyperf\SocketIOServer\BaseNamespace;
use Hyperf\SocketIOServer\Socket;
use Hyperf\Codec\Json;
/**
* @SocketIONamespace("/")
*/
class WebSocketController extends BaseNamespace
{
/**
* @Event("event")
* @param string $data
*/
public function onEvent(Socket $socket, $data)
{
// 应答
return 'Event Received: ' . $data;
}
/**
* @Event("join-room")
* @param string $data
*/
public function onJoinRoom(Socket $socket, $data)
{
// 将当前用户加入房间
$socket->join($data);
// 向房间内其他用户推送(不含当前用户)
$socket->to($data)->emit('event', $socket->getSid() . "has joined {$data}");
// 向房间内所有人广播(含当前用户)
$this->emit('event', 'There are ' . count($socket->getAdapter()->clients($data)) . " players in {$data}");
}
/**
* @Event("say")
* @param string $data
*/
public function onSay(Socket $socket, $data)
{
$data = Json::decode($data);
$socket->to($data['room'])->emit('event', $socket->getSid() . " say: {$data['message']}");
}
}
每个 socket 会自动加入以自己
sid
命名的房间($socket->getSid()
),发送私聊信息就推送到对应sid
即可。框架会触发
connect
和disconnect
两个事件。
由于服务端只实现了WebSocket通讯,所以客户端要加上 {transports:["websocket"]}
。
<script src="https://cdn.bootcdn.net/ajax/libs/socket.io/2.3.0/socket.io.js"></script>
<script>
var socket = io('ws://127.0.0.1:9502', { transports: ["websocket"] });
socket.on('connect', data => {
socket.emit('event', 'hello, hyperf', console.log);
socket.emit('join-room', 'room1', console.log);
setInterval(function () {
socket.emit('say', '{"room":"room1", "message":"Hello Hyperf."}');
}, 1000);
});
socket.on('event', console.log);
</script>
<?php
function onConnect(\Hyperf\SocketIOServer\Socket $socket){
// sending to the client
$socket->emit('hello', 'can you hear me?', 1, 2, 'abc');
// sending to all clients except sender
$socket->broadcast->emit('broadcast', 'hello friends!');
// sending to all clients in 'game' room except sender
$socket->to('game')->emit('nice game', "let's play a game");
// sending to all clients in 'game1' and/or in 'game2' room, except sender
$socket->to('game1')->to('game2')->emit('nice game', "let's play a game (too)");
// WARNING: `$socket->to($socket->getSid())->emit()` will NOT work, as it will send to everyone in the room
// named `$socket->getSid()` but the sender. Please use the classic `$socket->emit()` instead.
// sending with acknowledgement
$reply = $socket->emit('question', 'do you think so?')->reply();
// sending without compression
$socket->compress(false)->emit('uncompressed', "that's rough");
$io = \Hyperf\Context\ApplicationContext::getContainer()->get(\Hyperf\SocketIOServer\SocketIO::class);
// sending to all clients in 'game' room, including sender
$io->in('game')->emit('big-announcement', 'the game will start soon');
// sending to all clients in namespace 'myNamespace', including sender
$io->of('/myNamespace')->emit('bigger-announcement', 'the tournament will start soon');
// sending to a specific room in a specific namespace, including sender
$io->of('/myNamespace')->to('room')->emit('event', 'message');
// sending to individual socketid (private message)
$io->to('socketId')->emit('hey', 'I just met you');
// sending to all clients on this node (when using multiple nodes)
$io->local->emit('hi', 'my lovely babies');
// sending to all connected clients
$io->emit('an event sent to all connected clients');
};
Socket.io 通过自定义命名空间实现多路复用。(注意:不是 PHP 的命名空间)
可以通过 @SocketIONamespace("/xxx")
将控制器映射为 xxx 的命名空间,
也可通过
<?php
use Hyperf\SocketIOServer\Collector\SocketIORouter;
use App\Controller\WebSocketController;
SocketIORouter::addNamespace('/xxx' , WebSocketController::class);
在路由中添加。
安装并配置好 hyperf/session 组件及其对应中间件,再通过 SessionAspect
切入 SocketIO 来使用 Session 。
<?php
// config/autoload/aspect.php
return [
\Hyperf\SocketIOServer\Aspect\SessionAspect::class,
];
swoole 4.4.17 及以下版本只能读取 http 创建好的Cookie,4.4.18 及以上版本可以在WebSocket握手时创建Cookie
默认的房间功能通过 Redis 适配器实现,可以适应多进程乃至分布式场景。
可以替换为内存适配器,只适用于单 worker 场景。
<?php
// config/autoload/dependencies.php
return [
\Hyperf\SocketIOServer\Room\AdapterInterface::class => \Hyperf\SocketIOServer\Room\MemoryAdapter::class,
];
可以替换为空适配器,不需要房间功能时可以降低消耗。
<?php
// config/autoload/dependencies.php
return [
\Hyperf\SocketIOServer\Room\AdapterInterface::class => \Hyperf\SocketIOServer\Room\NullAdapter::class,
];
sid
)默认 SocketID 使用 ServerID#FD
的格式,可以适应分布式场景。
<?php
// config/autoload/dependencies.php
return [
\Hyperf\SocketIOServer\SidProvider\SidProviderInterface::class => \Hyperf\SocketIOServer\SidProvider\LocalSidProvider::class,
];
<?php
// config/autoload/dependencies.php
return [
\Hyperf\SocketIOServer\SidProvider\SidProviderInterface::class => \Hyperf\SocketIOServer\SidProvider\SessionSidProvider::class,
];
<?php
declare(strict_types=1);
namespace App\Controller;
use Hyperf\SocketIOServer\BaseNamespace;
use Hyperf\SocketIOServer\SidProvider\SidProviderInterface;
use Hyperf\SocketIOServer\Socket;
use Hyperf\WebSocketServer\Sender;
class WebSocketController extends BaseNamespace
{
public function __construct(Sender $sender, SidProviderInterface $sidProvider) {
parent::__construct($sender,$sidProvider);
$this->on('event', [$this, 'echo']);
}
public function echo(Socket $socket, $data)
{
$socket->emit('event', $data);
}
}
@Event()
注解,以方法名作为事件名来分发。此时应注意其他公有方法可能会和事件名冲突。<?php
declare(strict_types=1);
namespace App\Controller;
use Hyperf\SocketIOServer\Annotation\SocketIONamespace;
use Hyperf\SocketIOServer\Annotation\Event;
use Hyperf\SocketIOServer\BaseNamespace;
use Hyperf\SocketIOServer\Socket;
/**
* @SocketIONamespace("/")
* @Event()
*/
class WebSocketController extends BaseNamespace
{
public function echo(Socket $socket, $data)
{
$socket->emit('event', $data);
}
}