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hyperlogic
/
splatapult
A 3d gaussian splatting renderer in C++ and OpenGL
MIT License
82
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12
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loading and rendering optimizations
#21
hyperlogic
closed
5 days ago
0
Gaussian splats a mirrored along ground plane
#20
Vertexwahn
opened
6 days ago
1
use https instead of git
#19
JorisGoosen
closed
1 week ago
2
VR seems distorted compared to normal render
#18
JorisGoosen
closed
1 week ago
3
Use https for submodules
#17
Vertexwahn
closed
1 week ago
0
[Bug] This implementation will introduce some color shift in some case.
#16
543877815
closed
1 month ago
4
Qestion about quantizedZs value in presort_compute.glsl
#15
yuyaolong
closed
2 months ago
3
Update ply.h to include cstdint for uint8_t support
#14
alephpt
closed
2 months ago
2
Multi VAO loading
#13
chenqi13814529300
opened
3 months ago
6
Some questions. Thank you
#12
yuyaolong
closed
4 months ago
2
Quest 3: VR head not working
#11
lolo2k
closed
4 months ago
2
VR creator with limited amount of CLI experience
#10
lolo2k
closed
4 months ago
1
VR control does not working when using other VR headmount
#9
oUp2Uo
closed
4 months ago
6
openxr: make renderer compatible with X11 Linux
#8
cedric-chedaleux
closed
5 months ago
1
xrbuddy: fix swapchain format selection
#7
cedric-chedaleux
closed
5 months ago
1
Question about render result on different PC
#6
oUp2Uo
opened
5 months ago
19
How to change the height of the camera?
#5
oUp2Uo
closed
5 months ago
3
pre sort by depth sould be "float depth = p.z / p.w"?
#4
yuyaolong
closed
5 months ago
3
Error on loading files
#3
fasteinke
closed
5 months ago
4
Compilation errors on Linux.
#2
JiamingSuen
closed
5 months ago
5
Camera is moving too fast when fps is low
#1
Disa-Kizonda
closed
5 months ago
2