I had suggested this way back on the mod page, but I guess you don't use the mod page to see comments and such, so I'll re-post it here with additional detail and the new update.
I rather like the basic tab on your mod, its a decent way to have things run on the right schedule. However its too exact. There's no way to tell it to wait a bit, which will waste water or flood your base with poison.
I'd like a delay checkbox on items within the interface. Something that would let me assign how long before and after a drought or bad tide, the setting will activate. Set at every quarter day or so. I made a mockup of the idea. Actually I skipped the checkbox on the delay because if you leave it at default 0, then there'd be no delay anyway.
The max delay should be 3 days on either side of a drought/badtide, as thats how long the game gives you in notice of one anyway. Perhaps you could shrink it down to 2 days, to prevent conflicts when using hard difficulty as its droughts and tides start every 3 days.
I don't know if you still want the long text for the checkboxes, but there's plenty of space there.
The delay slider slides in two directions, middle being 0, left being negative (before) and right being positive (after). So a slider set to 0.5 will only activate the chosen height half a day after the event started/ended.
I had suggested this way back on the mod page, but I guess you don't use the mod page to see comments and such, so I'll re-post it here with additional detail and the new update.
I rather like the basic tab on your mod, its a decent way to have things run on the right schedule. However its too exact. There's no way to tell it to wait a bit, which will waste water or flood your base with poison.
I'd like a delay checkbox on items within the interface. Something that would let me assign how long before and after a drought or bad tide, the setting will activate. Set at every quarter day or so. I made a mockup of the idea. Actually I skipped the checkbox on the delay because if you leave it at default 0, then there'd be no delay anyway.
The max delay should be 3 days on either side of a drought/badtide, as thats how long the game gives you in notice of one anyway. Perhaps you could shrink it down to 2 days, to prevent conflicts when using hard difficulty as its droughts and tides start every 3 days.
I don't know if you still want the long text for the checkboxes, but there's plenty of space there. The delay slider slides in two directions, middle being 0, left being negative (before) and right being positive (after). So a slider set to 0.5 will only activate the chosen height half a day after the event started/ended.