iShapeUnity / Triangulation

Complex polygon triangulation. A fast O(n*log(n)) algorithm based on "Triangulation of monotone polygons". The result can be represented as a Delaunay triangulation.
MIT License
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Fix test assembly #7

Closed bytroli closed 2 months ago

bytroli commented 2 months ago

Fix compilation on 2022.3. Configure assembly according to: https://docs.unity3d.com/Packages/com.unity.test-framework@1.4/manual/workflow-create-test-assembly.html