issues
search
iamcsharper
/
bullet-xna
Automatically exported from code.google.com/p/bullet-xna
0
stars
0
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
Fix for NullReferenceException when removing the last child in CompoundShape
#21
GoogleCodeExporter
closed
9 years ago
1
Multithreaded uses of bullet-xna in simultanious but separated worlds results in BulletXNA.LinearMath.PooledType corruption.
#20
GoogleCodeExporter
opened
9 years ago
13
Matrix <-> IndexedMatrix conversion
#19
GoogleCodeExporter
opened
9 years ago
3
DiscretDynamicsWorld.SetGravity's disabled gravity test is inverted
#18
GoogleCodeExporter
closed
9 years ago
4
ClosestPointInput.m_maximumDistanceSquared not initialized in some places
#17
GoogleCodeExporter
closed
9 years ago
3
Demos - wrong camera aspect ratio
#16
GoogleCodeExporter
closed
9 years ago
2
Some triangles on BvhTriMesh are inverted
#15
GoogleCodeExporter
closed
9 years ago
15
BvhBroadphase add/remove bug
#14
GoogleCodeExporter
opened
9 years ago
0
Pachinko demo issue
#13
GoogleCodeExporter
opened
9 years ago
3
Examples
#12
GoogleCodeExporter
opened
9 years ago
1
Hard tunneling
#11
GoogleCodeExporter
opened
9 years ago
7
Incorrect debug rendering of AABB for static box shapes by CollisionWorld
#10
GoogleCodeExporter
closed
9 years ago
1
Assert on collision
#9
GoogleCodeExporter
closed
9 years ago
1
A different C# bullet interpretation
#8
GoogleCodeExporter
opened
9 years ago
3
Remove using System.Linq;
#7
GoogleCodeExporter
closed
9 years ago
5
Picking and box firing doesn't work in the Demos
#6
GoogleCodeExporter
closed
9 years ago
6
[Info} Performance Profile Result
#5
GoogleCodeExporter
opened
9 years ago
15
Larger Tri-Mesh triangles can be walked through.
#4
GoogleCodeExporter
opened
9 years ago
21
CollisionObject missing function "Vector3 GetInterpolationLinearVelocity(void)"
#3
GoogleCodeExporter
closed
9 years ago
11
Missing GImpactMeshShape and GImpactCollisionAlgorithm
#2
GoogleCodeExporter
opened
9 years ago
11
Collision with the HeightfieldTerrainShape and CapsuleShapeZ objects never clears.
#1
GoogleCodeExporter
closed
9 years ago
12