This is a Kotlin Multiplatform library that provides authentication by FaceId and TouchId(Fingerprint)
root build.gradle
allprojects {
repositories {
mavenCentral()
}
}
project build.gradle
dependencies {
commonMainApi("dev.icerock.moko:biometry:0.4.0")
// Compose Multiplatform
commonMainApi("dev.icerock.moko:biometry-compose:0.4.0")
// Jetpack Compose (only for android, if you don't use multiplatform)
implementation("dev.icerock.moko:biometry-compose:0.4.0")
}
common
In commonMain
we should create ViewModel
like:
class SampleViewModel(
val biometryAuthenticator: BiometryAuthenticator
) : ViewModel() {
fun tryToAuth() = viewModelScope.launch {
try {
val isSuccess = biometryAuthenticator.checkBiometryAuthentication(
requestTitle = "Biometry".desc(),
requestReason = "Just for test".desc(),
failureButtonText = "Oops".desc(),
allowDeviceCredentials = false // true - if biometric permission is not granted user can authorise by device creds
)
if (isSuccess) {
// Do something onSuccess
}
} catch (throwable: Throwable) {
// Do something onFailed
}
}
}
After create ViewModel, let's integrate on platform.
Android
class MainActivity : AppCompatActivity() {
private lateinit var viewModel: SampleViewModel
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
setContentView(R.layout.activity_main)
// Create viewModel from common code.
viewModel = getViewModel {
SampleViewModel(
// Pass platform implementation of the Biometry Authenticator
// to a common code
biometryAuthenticator = BiometryAuthenticator(
applicationContext = applicationContext
)
)
}
// Binds the Biometry Authenticator to the view lifecycle
viewModel.biometryAuthenticator.bind(
lifecycle = this@MainActivity.lifecycle,
fragmentManager = supportFragmentManager
)
}
}
Compose:
class MainActivity : AppCompatActivity() {
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
setContentView(R.layout.activity_main)
setContent {
val biometryFactory: BiometryAuthenticatorFactory = rememberBiometryAuthenticatorFactory()
// Create viewModel from common code
val viewModel = getViewModel {
SampleViewModel(
// Pass platform implementation of the Biometry Authenticator
// to a common code
biometryAuthenticator = biometryFactory.createBiometryAuthenticator()
)
}
// Binds the Biometry Authenticator to the view lifecycle
BindBiometryAuthenticatorEffect(viewModel.biometryAuthenticator)
// Same screen content here
}
}
}
iOS:
class SampleViewController: UIViewController {
private var viewModel: SampleViewModel!
override func viewDidLoad() {
super.viewDidLoad()
self.viewModel = SampleViewModel(
biometryAuthenticator: BiometryBiometryAuthenticator(),
)
}
@IBAction private func loginAction() {
self.viewModel.tryToAuth()
}
}
Additionally, you need add NSFaceIDUsageDescription
key in Info.plist of your project:
<key>NSFaceIDUsageDescription</key>
<string>$(PRODUCT_NAME) Authentication with TouchId or FaceID</string>
Compose Multiplatform:
@Composable
fun BiometryScreen() {
val biometryFactory: BiometryAuthenticatorFactory = rememberBiometryAuthenticatorFactory()
BiometryScreen(
viewModel = getViewModel(
key = "biometry-screen",
factory = viewModelFactory {
BiometryViewModel(
biometryAuthenticator = biometryAuthenticatorFactory.createBiometryAuthenticator()
)
}
)
)
}
@Composable
private fun BiometryScreen(
viewModel: BiometryViewModel
) = NavigationScreen(title = "moko-biometry") { paddingValues ->
BindBiometryAuthenticatorEffect(viewModel.biometryAuthenticator)
val text: String by viewModel.result.collectAsState()
Column(
modifier = Modifier.fillMaxSize().padding(paddingValues),
horizontalAlignment = Alignment.CenterHorizontally
) {
Text(text = text)
Button(onClick = viewModel::onButtonClick) {
Text(text = "Click on me")
}
}
}
Please see more examples in the sample directory.
biometry
library;All development (both new features and bug fixes) is performed in the develop
branch. This way master
always
contains the sources of the most recently released version. Please send PRs with bug fixes to the develop
branch.
Documentation fixes in the markdown files are an exception to this rule. They are updated directly in master
.
The develop
branch is pushed to master
on release.
For more details on contributing please see the contributing guide.
Copyright 2021 IceRock MAG Inc.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.