Animation retargeting addon for Blender 3D.
The main goal is to link/synchronize target armature bones with a source ones in real-time using some math magic.
Thus, allowing you to use your next favorite tools for baking/exporting/using the result motions. For the glory of the Unix way.
Blender 2.82 isn't supported by this addon coz there's no known trick to force depsgraph
to refresh pose on each frame.
Select Source:
fieldLink rotation
and Link location
buttons to specify which kind of animation should be copied: rotation only, translation only, or both.Relative positions of bones can be adjusted at any time.
To do this the respective Link rotation
or Link location
button should be temporarily switched off.
TL;DR - use the following video tutorial (text subtitles can be auto-translated by YouTube):