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ihhub
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fheroes2
fheroes2 is a recreation of Heroes of Might and Magic II game engine.
https://ihhub.github.io/fheroes2/
GNU General Public License v2.0
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Fix the display of identical artifacts captured in battle
#8845
oleg-derevenetz
closed
4 days ago
1
Combat screen, Captured Artifact window, artifact is displayed only once when opposing hero has two copies of the same artifact
#8844
LeHerosInconnu
closed
4 days ago
3
Combat screen, the number displayed for lightning spells damage is incorrect when the opponent has the Lightning Helm artifact
#8843
LeHerosInconnu
opened
1 week ago
9
Town Population screen (with the well), "Recruit Creatures" window, display in brackets the remaining quantity of resources and gold
#8842
LeHerosInconnu
opened
1 week ago
0
Update translation files
#8841
github-actions[bot]
closed
2 weeks ago
1
Rework Battle::Unit::CalculateSpellDamage() method to use fheroes2::getSpellDamage() and fheroes2::getMonsterData() functions
#8839
Cheerfulbull
opened
2 weeks ago
1
Update hashes for Android & Windows dependency packages
#8838
oleg-derevenetz
closed
2 weeks ago
1
The map does not match that of the original game.
#8837
Otakufanatic
opened
2 weeks ago
2
Troop loss bug when attacking the hero in the castle
#8836
Otakufanatic
closed
2 weeks ago
5
Bring the logic of the Summon Boat spell for the human player in line with its logic of operation in the case of AI
#8835
oleg-derevenetz
closed
2 weeks ago
1
An event is not triggering if a player is boarding a ship
#8834
Killbrum
opened
2 weeks ago
3
Broken tiles (a hero can pass a way that has to be unreachable)
#8833
Killbrum
opened
2 weeks ago
1
Update hero selection dialog in the Editor
#8832
ihhub
closed
2 weeks ago
3
AI: fix the assertion failure when visiting an object that is impossible to stand on
#8831
oleg-derevenetz
closed
2 weeks ago
1
Crash on "next turn" (in AI::HeroesAction)
#8830
Stiivi
closed
2 weeks ago
0
Avoid hardcoded values for Magellans' Maps visit object
#8829
ihhub
closed
2 weeks ago
1
Fix Magic Garden being shown without animation within the Editor
#8828
ihhub
closed
2 weeks ago
1
Properly check the PoL resources in order to enable the Editor
#8827
ihhub
closed
2 weeks ago
0
Expand Virtual Keyboard to support more languages
#8826
ihhub
opened
2 weeks ago
0
Fix castle and hero radar rendering in the Editor
#8825
ihhub
closed
2 weeks ago
1
Add '?' symbol to Virtual Keyboard
#8824
ihhub
closed
2 weeks ago
1
Add an ability to edit Rumors for maps
#8823
ihhub
closed
2 weeks ago
5
Hungarian language small update 05
#8822
big4billy
opened
2 weeks ago
0
Speed up save file loading and saving operations
#8821
ihhub
closed
2 weeks ago
1
Remove unused code related to shadow part verification
#8820
ihhub
closed
2 weeks ago
1
Add checks to verify object layer type
#8819
ihhub
closed
2 weeks ago
1
Add more checks for SDL functions
#8818
ihhub
closed
2 weeks ago
1
Use monster abilities instead of hardcoded monster IDs
#8816
ihhub
opened
3 weeks ago
1
Code cleanup for LocalEvent (part 3)
#8815
ihhub
closed
3 weeks ago
1
Generate a random hero portrait for the Editor
#8814
ihhub
closed
3 weeks ago
1
Make default knowledge value for random hero as 1
#8813
ihhub
opened
3 weeks ago
1
Prevent a crash when a hero is killed defending a castle
#8811
Canop
closed
3 weeks ago
2
Code cleanup for LocalEvent class
#8810
ihhub
closed
3 weeks ago
1
Game crash during AI turn on failed assertion on _pathStart
#8809
Canop
closed
3 weeks ago
4
Combat screen, Ballista info window, the movement penalty for troops in the moat is not currently active
#8808
LeHerosInconnu
opened
3 weeks ago
0
Combat screen, Ballista info window, take into account the captain/hero's attack for the displayed attack value of archers
#8807
LeHerosInconnu
opened
3 weeks ago
0
Move an existing object in front while trying to place an exact one on the same tile
#8806
ihhub
closed
3 weeks ago
2
Update of Portuguese Translation
#8805
altiereslima
opened
3 weeks ago
0
Update translation files
#8804
github-actions[bot]
closed
3 weeks ago
1
Update translation files
#8803
github-actions[bot]
closed
3 weeks ago
1
Update of Ukrainian Translation
#8802
ZaHaDumGoth
opened
4 weeks ago
0
Combat screen, cyclops corpse sprite is displayed on top of the crusader troop's creature count indicator
#8800
LeHerosInconnu
closed
2 days ago
1
Adventure map, optimize AI behavior of heroes during movement (1.1.0 8733)
#8799
LeHerosInconnu
opened
4 weeks ago
0
Abstract event processing code to be able to use any other library for this purpose
#8798
ihhub
closed
3 weeks ago
7
Adventure map, optimize the hero's path, taking into account the destination reached on the next turn
#8797
LeHerosInconnu
opened
4 weeks ago
0
Combat screen, giant's sprite is displayed on top of the crusader troop's creature count indicator
#8796
LeHerosInconnu
opened
4 weeks ago
0
Adventure map, sometimes the hero's movement animation is stopped when he enters the stone liths
#8795
LeHerosInconnu
opened
4 weeks ago
1
Fix some recently introduced code smells
#8794
oleg-derevenetz
closed
4 weeks ago
1
AI doesn't take into an account Troll's regenerative abilities
#8792
ihhub
opened
4 weeks ago
0
Remove unused code
#8791
ihhub
closed
4 weeks ago
1
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