Closed Tresdesero closed 5 years ago
GLB should work, but I haven't tested that one lately. I am currently working on the exporter, and will check the GLB feature. This is enabled by passing the -glb
extra flag.
If you can share the exported GLTF + bin with me privately (email = peter at wonder dot media), I can take a look at what is wrong.
A really helpful tool is VSCODE with the GLTF plugin, that will give a lot of feedback, and has different viewers
Thanks so mutch!!
-glb
flag is working perfectly. Yeah I'll send you this files + (.GLB)
And im going to try VSCODE
Thanks again
At first sight, it seems both Substance and Maya have poor GLTF importers.
Your model is fine according to the GLTF validator, so should import in any compliant software.
Unfortunately a lot of software is buggy or only has partial support, or depends on some specific order of elements in the JSON file,...
For example, Substance also had problems importing a GLTF file exported with the Babylon JS exporter :
https://forum.allegorithmic.com/index.php?topic=25155.0
Happy to see GLB works for you.
Closing since there is not much I can do about this.
Hi, Im new here
I follow the instruction to install glTF exporter for maya but it doesnt work for me Maya create a glTF file and .bin too, but Maya and Substance cant read it
There is not GLB format for geometry, just glTF, is it correct?
Maya error: "Unrecognized file type" Substance error: "[Scene 3D] Failed to load 3D scene. No meshes in scene"
Any suggestion? Thanks