Open djlain opened 1 month ago
I knew what the issue would be from the title. They all have bad syntax in HitDefAttr:
Fate
trigger2 = PlayerID(Var(58)),Hitdefattr ,AP
Turf
Triggerall = !Enemynear,hitdefattr
Frey
trigger1 = PlayerID(var(58)),Hitdefattr SCA, AP
Botan
trigger2 = PlayerID(Var(58)),Hitdefattr SC ,AP
Dante
Trigger3 = enemynear(fvar(30)),hitdefattr SCA, AT
You can either correct these lines or just comment them out, since if I recall correctly that syntax doesn't work in Mugen either (just does not crash).
Thanks very much for your explaining! Hoping is there a way bypass these kind of bad syntax errors without editing, especially for these kind of errors which were not fatal issues in win/1.0/1.1, in my roster there're really many chars have similar issues in ikemen go.
Describe the bug
I found some chars can not be loaded in ikemen go (latest nightly) with the following error:
Missing '=' or '!=' stack traceback: G: in function 'game' .\external\script\start.lua:1403: in function 'f_game' .\external\script\start.lua:1840: in function 'launchFight' external/script/default.lua:20: in function <external/script/default.lua:0> .\external\script\start.lua:1457: in function 'f' external/script/main.lua:3106: in function 'loop' external/script/main.lua:3190: in function 'loop' external/script/main.lua:4157: in main chunk
To Reproduce
https://www.mediafire.com/file/06u0c62j3moe1q4/ikemen_go_broken_chars.7z/file This is a pack of chars with this problem. All of them works perfectly in 1.1 (also winmugen)
Expected behavior
Hoping it can be fixed due to not a rare case. Thanks so much for all your hard works!!
Screenshots / Video
No response
Engine Version (or source code date)
nightly 24.09.20
Operating system
Windows
Extra context or search terms
No response