Firstly, thank you for making and sharing this awesome plugin. I expect to be using it a lot!
Secondly, would you consider adding support for Godot headless and server builds?
This is especially useful for the running the plugin in headless CI/CD environments such as GitHub actions.
It should be as easy as adding "Server" alongside "X11" and "OSX" as headless/server builds are currently only supported on Linux and macOS.
I tested this change using a basic plugin.gd file with server/headless builds locally on my Linux laptop and on GitHub actions using this Godot headless Docker image (results here) , and everything seems to be working fine.
Firstly, thank you for making and sharing this awesome plugin. I expect to be using it a lot!
Secondly, would you consider adding support for Godot headless and server builds?
This is especially useful for the running the plugin in headless CI/CD environments such as GitHub actions.
It should be as easy as adding "Server" alongside "X11" and "OSX" as headless/server builds are currently only supported on Linux and macOS.
I tested this change using a basic plugin.gd file with server/headless builds locally on my Linux laptop and on GitHub actions using this Godot headless Docker image (results here) , and everything seems to be working fine.