Open Kabir404 opened 1 year ago
Thanks, that's interesting! I think I will go with the Github Releases API solution, this is what I can think of now:
plug(godot-jolt/godot-jolt, {"release": "true", "tag": "0.6.0-stable"})
plug(src, args)
function can be used to download binaries from github release, it will most likely only capable of handling the binaries or source code one at a time, otherwise it would be a mess to declare 2 destination directories for both binaries and source code(assuming user required to install both)# Binaries
plug(godot-jolt/godot-jolt, {"release": "true", "tag": "0.6.0-stable"}) # "install_root" omitted as godot-jolt zip extracted into addons/godot-jolt
# Source code
plug(godot-jolt/godot-jolt, {"tag": "0.6.0-stable"})
One problem though, .plugged/index.cfg
using the src
(url) as key so 2 configs with same src
will conflict.
It would be nice to let me know when you plan to finally release this feature.
I have no planning to implement this yet, not in the near future for sure, as I am busy with my own game project
Hello there!
I really liked your work on this and It makes creating complex projects, especially those which uses the REUSE spec easier.
But an problem that I found while incorporating your plugin into my project is that when downloading GDExtentions/GDNative plugins which doesn't have the plugin files already pre-compiled within the repository refuses to download anything.
Possible workarounds
Affected Plugins: Godot Jolt Godot Version: 4.1.1 Stable