Doom for PocketBook eInk devices.
applications
directory on the ereader.applications/pbdoom
directory. WAD filenames should
be in lower case (not DOOM2.WAD
but doom2.wad
)applications
├── pbdoom
│ ├── doom2.wad
│ ├── game.app
└── pbdoom.app
pbdoom
icon from the ereader applications menuThe following describes a development process for building the game on Linux.
sdk_path
(e.g. ../SDK_6.3.0-6.3.2/SDK-A13
)./build.sh
game.app
will be located in the build
dirTo make the development more convenient we can use the approach of https://github.com/pmartin/pocketbook-demo/tree/master/app-sender-receiver
The general idea is to use nc
to exchange data between the development computer
and the ebook.
After building the executable we can send it to the device using send.sh
.
Helper program pbdoom-get.app
receives the executable sent by send.sh
,
runs the game and redirects the output to the computer using nc
.
To see the output from pbdoom-get.app
have mon.sh
running.
Don't forget to update ip addresses and ports in all scripts.
Check the ereader's ip in wifi settings for the connected network.
v0.0.1
)[Unreleased]
title to the version ([v0.0.1]
)[Unreleased]
title with ### Added
and ### Fixed
[v0.0.1] .../compare/v0.0.0...v0.0.1
)[unreleased]
link ([unreleased]: .../compare/v0.0.1...HEAD
)v0.0.1
)main
h1
(#
)