single file ray tracing renderer, 100/300/1000/4000 lines of C++20, PBRT-like architecture, step-by-step integrator.
the name ky
is meaningless, you can call this project structured smallpt
, smallpbrt
etc.
render_debug()
:
render_lighting_enum()
:
render_mis_scene()
:
render_multiple_scene()
:
Ray Tracing in One Weekend https://raytracing.github.io/books/RayTracingInOneWeekend.html
Scratchapixel https://www.scratchapixel.com
Advanced Computer Graphics | RGL http://rgl.epfl.ch/courses/ACG20
Realistic (& Advanced) Image Synthesis http://www.cim.mcgill.ca/~derek/ecse446.html
COMPUTER GRAPHICS(CMU 15-462/662) http://15462.courses.cs.cmu.edu
smallpt: Global Illumination in 99 lines of C++ http://www.kevinbeason.com/smallpt/
SmallVCM/SmallVCM: A (not too) small physically based renderer that implements the vertex connection and merging algortihm https://github.com/SmallVCM/SmallVCM
ouj/safegi: implementation of safegi: an rendering system with dimensional analysis. https://github.com/ouj/safegi
hi2p-perim/minpt: A path tracer in 300 lines of C++ https://github.com/hi2p-perim/minpt
xelatihy/yocto-gl: Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics https://github.com/xelatihy/yocto-gl
mmp/pbrt-v3: Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys. https://github.com/mmp/pbrt-v3
mmp/pbrt-v4: Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book. https://github.com/mmp/pbrt-v4
mitsuba-renderer/mitsuba3: Mitsuba 3: A Retargetable Forward and Inverse Renderer https://github.com/mitsuba-renderer/mitsuba3
LuisaGroup/LuisaRender: High-Performance Cross-Platform Monte Carlo Renderer Based on LuisaCompute https://github.com/LuisaGroup/LuisaRender
Source/Render/Cycles - Blender Developer Wiki https://wiki.blender.org/wiki/Source/Render/Cycles
[x] run smallpt
[x] rewrite smallpt
[ ] step-by-step integrator
[x] bsdf/material
[x] scene